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  #1  
Old July 11th, 2008, 11:46 AM
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Wrana Wrana is offline
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Default Re: MP questions

On Wyrm:
Fire will allow Fire Shield+<heat-producing one>
Water will allow Quickness+<chill-producing one> (+Water Shield for underwater expansion)
Blood... this, I fear, is really useless on an SC... but hey! - he can be used for bloodhunting then!
ON Dragons:
They are useful. Just a different from Wyrm, namely, they allow cheaper bless and are flying, which allows better raiding possiblity later in the game.
And yes, flavor text is usually explaining something besides being fun to read. It should just be remembered that it remains just developers' view on USUAL situation. You may still got lucky/unlucky - or items/spells used by one party can change a situation completely...
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  #2  
Old July 11th, 2008, 12:47 PM

MaxWilson MaxWilson is offline
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Default Re: MP questions

Quote:
Wrana said:
On Wyrm:
Fire will allow Fire Shield+<heat-producing one>

And Phoenix Pyre, which is great insurance against one-shot kills like Petrify and Soul Slay.

-Max
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  #3  
Old July 11th, 2008, 12:23 PM

MaxWilson MaxWilson is offline
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Default Re: MP questions

Quote:
Omnirizon said:
Nature boosts natural regen

Unless this changed recently, it does not boost natural regen. (It only boosts the effectiveness of the spell Personal Regen or Strength of Gaia.) However, it may have changed recently because I just saw an arena combat where an N1 14 HP caster was getting 3 HP of regen from an N6 bless.

BTW, I haven't seen any pretenders in the arena in a while. I wonder if the AI has been patched to not send in uniques?

-Max
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  #4  
Old July 11th, 2008, 12:45 PM

Omnirizon Omnirizon is offline
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Default Re: MP questions

I just tested it and your right. two Wyrms, one with N10, one pathless, both have 20hp regen at 160 hp.

However, in game, while creating a pretender god, when moused over 'nature' in the magic selection screen, where it outlines the indirect effects of levels in a magic path, it says verbatim "...and any regenerative powers of the mage will be boosted."

I would have thought that meant natural regen was boosted, kind of like natural fear is boosted by death.
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  #5  
Old July 11th, 2008, 03:20 PM
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Default Re: MP questions

Quote:
Omnirizon said:
However, in game, while creating a pretender god, when moused over 'nature' in the magic selection screen, where it outlines the indirect effects of levels in a magic path, it says verbatim "...and any regenerative powers of the mage will be boosted."

I would have thought that meant natural regen was boosted, kind of like natural fear is boosted by death.
Perhaps this is a leftover from Dom2 days? Unfortunately I only discovered this great game in its current incarnation, so I can't say for sure.
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