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July 30th, 2008, 06:22 PM
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BANNED USER
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Join Date: Jul 2008
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Re: Win SPWW2 and SPWaW
Okay thanks. I get the feeling I'm missing something. I am use to playing SPWAW. For every Opportunity Fire instance you have five seconds to press the space bar and fire or press ESC key and move on to the next instance.
In SPWW2 after I end my turn it is like watching a movie with no control over the unfolding events. Is there an Opportunity Fire option that I am overlooking?
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July 31st, 2008, 05:33 AM
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Captain
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Re: Win SPWW2 and SPWaW
As far as I can tell the "mouse click" system SPWAW has is not in operation here. On the CD version, as explained, there are however filters which allow you to set OP fire reactions. This does not however mean, from my experience, that you can physically "OK" OP-fire or not.
At the moment I do not have access to the game guide, so I can only give a fuller answer later this evening.
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July 31st, 2008, 05:39 AM
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Major
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Join Date: Jun 2005
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Re: Win SPWW2 and SPWaW
Monty is correct, the enhanced OPfire filter means just that you can set at what targets and what ranges the unit will opfire, it does not mean any direct decisions about op-firing on the players part.
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July 31st, 2008, 01:58 PM
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Shrapnel Fanatic
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Re: Win SPWW2 and SPWaW
When you play WaW and you use that op-fire "feature" did you ever wonder if maybe, just maybe, it gives an unfair advantage to the human player because the AI does not have the capability of deciding if it will or will not fire at your units when it's your turn to move?
Don
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July 31st, 2008, 03:25 PM
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Major
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Re: Win SPWW2 and SPWaW
Also the human control over units is already quite extensive, the unconfirmed opfire is just a little means how to keep them at least a bit independent, even if it's a hindrance to player's plans if something goes wrong
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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August 2nd, 2008, 03:33 AM
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Sergeant
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Re: Win SPWW2 and SPWaW
It was that silly op-fire routine in SPWaW that drove me mad! Played about a half-dozen games before I decided that having to keep pressing the space bar every few seconds was NOT the way to go.
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August 7th, 2008, 11:10 PM
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Corporal
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Re: Win SPWW2 and SPWaW
you got to remember, the ai is just that, a thinking humen player will beat the ai most of the time,now you want another advantage?i think the humen player has enough working for him already.
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August 12th, 2008, 09:00 AM
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Captain
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In answer to your question, Don, no. The option would be nice. Call it the ,,Noobie Filter" or something, if need be, but I for one would welcome it.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Last edited by RecruitMonty; August 12th, 2008 at 09:03 AM..
Reason: Completion.
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August 12th, 2008, 01:27 PM
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Corporal
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Re: Win SPWW2 and SPWaW
With the improvements and the game still being worked on,winSPWW2 is far superior to SPWAW. Nuff said.
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The Following User Says Thank You to BadCompany For This Useful Post:
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August 15th, 2008, 12:06 AM
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First Lieutenant
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Re: Win SPWW2 and SPWaW
Quote:
Originally Posted by BadCompany
With the improvements and the game still being worked on,winSPWW2 is far superior to SPWAW. Nuff said.
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Concur
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