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  #11  
Old July 5th, 2008, 08:09 PM
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Default Re: RFC: Map Editing Manual

What other discoveries and details were found regarding the God command(s)?
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  #12  
Old July 5th, 2008, 08:31 PM
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Default Re: RFC: Map Editing Manual

The dependencies I think.
There arent as many as there appeared to be in the original draft.

I also recommended some changes to wording to be not quite so absolute (must have xxxx for this command to work) where it was more of a suggestion for the most common purposes. Id rather leave some of the options open in the mind of mappers so that they can come up with uses for some of the quirky results you can get.
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  #13  
Old July 6th, 2008, 03:24 AM
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Default Re: RFC: Map Editing Manual

Yes, the dependencies and what is required where and what is not. In addition, the various combinations on how and when cheat detection is triggered and when the #god command causes the game to crash. The wordings in several places as well, as per Gandalf's suggestion.

I've made some more tweaks to a couple of things and asked about the victory condition table and when I hear back from Johan next, then we will know if the core document is final.
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  #14  
Old July 7th, 2008, 04:35 PM
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Default Re: RFC: Map Editing Manual

Interesting. In testing some of these commands Im finding some really quirky results. Some would call them bugs but the hacker in me has me trying to figure out how to use them surprisingly in a scenario.
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  #15  
Old July 13th, 2008, 09:23 AM
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Default Re: RFC: Map Editing Manual

Hi guys ! I am looking for the new nations/units numbers since my mapedit.pdf is not up to date. Do you know where I can find them ?
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  #16  
Old July 14th, 2008, 07:35 AM
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Default Re: RFC: Map Editing Manual

See the UORMM mod manual and the Dom3 DB (links in my sig)
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