.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old June 21st, 2008, 07:30 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Keeping Helpful Enemy Dominion Alive...

That's what I though. Good, no new, strange bugs on sight.
Reply With Quote
  #12  
Old June 22nd, 2008, 05:15 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Keeping Helpful Enemy Dominion Alive...

Ummmmm, is there anyone here who can corroborate what enemy dominion SHOULD do, and what it DOES do?

I can tell you with absolute certainty that I am being affected by enemy Magic scale (not Drain). It's easy to see on small maps where centers of dominion overlap in strange ways. Also, I am quite positive that Growth as well as Prod provide beneficial effects.

I would not be surprised if only the Luck is different, as it makes perfect sense theat their good luck is your misfortune, but the other scales just are what they are.


(Edit: I thought it important to add, that this is consistent behavior. It has happened to me for so long, I do not question its relevance in my games. Maybe it's because I still play a lot of SP as well, and so don't border on so many vaguely homogenized dominions. )

Reply With Quote
  #13  
Old June 22nd, 2008, 07:01 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Keeping Helpful Enemy Dominion Alive...

Hostile Luck: it should work as Misfortune. It only enables bad events in the province in question, doesn't affect the ratio of good and bad events in the empire.
Hostile Magic: It should have no effect on research. I tested it, it doesn't help enemy research.
Hostile Growth: I didn't properly test it, but two of my three inquisitors got old age afflictions in hostile Growth 3 dominion.

Preaching province with Order, Production and Growth from hostile to positive dominion: no effect on income, resources or supplies. Population grew even under hostile growth.

I think this means that Order and Production give full benefits even in hostile dominion, Growth gives full supply and income benefits even in hostile dominion but not old age affliction resistance. Hostile magic goesn't give research bonus and lowers everyone's magic resistance.

This leaves only hostile Luck and hostile negative scales as untested. I presume they are all handled as negative scales.
Reply With Quote
  #14  
Old June 22nd, 2008, 08:44 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Keeping Helpful Enemy Dominion Alive...

Hostile scales work if the province is under your dominion.

So if you can preach a province to dom 1 without removing ennemy scales you may benefit from his magic research bonus or full effects of other positive scales.

Luck seem to be a different thing as, according to JK, only capitol luck scale determines if events are good or not.
Reply With Quote
  #15  
Old June 22nd, 2008, 11:50 AM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
Twan said:
Hostile scales work if the province is under your dominion.

So if you can preach a province to dom 1 without removing ennemy scales you may benefit from his magic research bonus or full effects of other positive scales.

Luck seem to be a different thing as, according to JK, only capitol luck scale determines if events are good or not.
If so, then taking a pretender such as Lady of Fortune and keeping her in your home province has the same benefit as taking positive luck scales?
Reply With Quote
  #16  
Old June 22nd, 2008, 01:34 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Keeping Helpful Enemy Dominion Alive...

I thought Lady of Fortune generates good events whereever she dwells without affecting actual Luck scale. I might be confusing her power with some other pretender, like the Tien Chi Jade Emperor or the buddha-like figure.
Reply With Quote
  #17  
Old June 22nd, 2008, 03:40 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
Endoperez said:
Hostile Luck: it should work as Misfortune. It only enables bad events in the province in question, doesn't affect the ratio of good and bad events in the empire.
Hostile Magic: It should have no effect on research. I tested it, it doesn't help enemy research.
Hostile Growth: I didn't properly test it, but two of my three inquisitors got old age afflictions in hostile Growth 3 dominion.

Preaching province with Order, Production and Growth from hostile to positive dominion: no effect on income, resources or supplies. Population grew even under hostile growth.

I think this means that Order and Production give full benefits even in hostile dominion, Growth gives full supply and income benefits even in hostile dominion but not old age affliction resistance. Hostile magic goesn't give research bonus and lowers everyone's magic resistance.

This leaves only hostile Luck and hostile negative scales as untested. I presume they are all handled as negative scales.

These are interesting observations. The only thing that troubles me is that in a current game, I AM benefiting from an enemy Magic scale. It's Silvan, which is using CBM Scales, so with 2 Magic I am getting +2 RP. One of my castles is in enemy dominion with 1 Magic, and my mages there get +1 RP.

It's possible I suppose, that means you don't get their bonus unless you would get an equal or larger bonus in your dominion, but is that consistent with your checking? And is that even in the realm of possibility, that each scale would be coded to behave differently in enemy dominion? O.o
Reply With Quote
  #18  
Old June 22nd, 2008, 09:52 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Keeping Helpful Enemy Dominion Alive...

Jim,

Are you sure you're not confusing it with the experience bonus? Screenshots might help to figure out what's going on, actually.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #19  
Old June 23rd, 2008, 01:39 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
MaxWilson said:
Jim,

Are you sure you're not confusing it with the experience bonus? Screenshots might help to figure out what's going on, actually.

-Max

Absolutely not from experience, these are fresh mages just being trained in the province. And since it's a currently running MP game, not sure how I feel about screens..... :S
Reply With Quote
  #20  
Old July 3rd, 2008, 01:31 PM
Kheldron's Avatar

Kheldron Kheldron is offline
Sergeant
 
Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
Kheldron is on a distinguished road
Default Re: Keeping Helpful Enemy Dominion Alive...

I was quite convinced that you never benefit from an enemy positive scales but was surprised in a game (still running) to benefit from his higher magical scales.

My magic scale is +1 but my fort, though under my dominion, still had magic +3 due to my neighbor and my mages were having +2 in research.
Sadly, being under my dominion, that scale has started to lower. I now only have magic +2 and so I'm back to +1 research.
__________________
Triumph without peril brings no glory
Domkill : The Power of Faith
Strategy guide for the Skaven Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.