.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old June 16th, 2008, 12:14 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: End Game Summons

As fun as SCs are, there are so many different tactics and takes on late-game units that don't involve a bigger guy with a bigger stick, or not *just* that, and I'd really like to encourage that way of thinking, because sadly our units only go up to size 6. The SCs we have, I personally think-first of all-should be immortal, healing, etc. much more often, so that they don't go gimpy from afflictions, and secondly-should belong in the middle game, more than the endgame, with more suble, refined units/strategies coming into play that the SCs can either become incorporated into, or defeated by. The advantage of this is that those neat SCs get to stay around longer, without getting so bloated and lame that they become ridiculous.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #12  
Old June 16th, 2008, 02:03 AM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: End Game Summons

Quote:
JimMorrison said:
I think he's just saying it would behave like a chariot, being a gigantic trampling unit. But it would be different from the Gath chariot in that it has 100hp, as he said. Also, I'd imagine it's this hulking metal monstrosity that is far better armored than any other chariot, in fact it's sort of a Blacksteel War Chariot, which could be actually powered by 2 mammoths completely ensconced in the steel body of the Machine.

You have a vivid imagination. I can see them in my mind now. Kind of like a tank powered by Mammoths. With openings in the armor for the Mammoths to see forward, and arrow slots in the chariot for firing.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #13  
Old June 16th, 2008, 02:46 AM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: End Game Summons

SCs aren't particularly unbalanced in terms of power, there are other distinct reasons for them being so dominant late game:

1. No upkeep. The upkeep on a viable late game army is significant, especially on top of paying for researchers. This limits nations to a small number of them at a time, whereas SCs accumulate for free until they are killed.

2. Mobility. Pretty simple. Flight and teleport/cloud trapeze are pretty much SC staples, armies are generally stuck plodding along one province at a time.

3. Non-divisibility. Aside from a couple of really bad afflictions SCs don't suffer from attrition like armies can. They generally either win or die, with an occasional retreat thrown in for flavor. Armies can get picked apart, especially with spells like rain of stones and the like.

4. Lack of logistics/not having to deal with the poop-for-brains AI gem use. Nothing beat watching my mages burn 20 gems in each of two battles in which the opposing "army" of a few leaders was killed or routed by soul slays before they even got to move. Having to supply an army is a pain even when they're not doing stupid stuff like that. SCs are pretty much fire and forget...soul vortex is usually the only buff that occasionally takes a gem for me, and that's not nearly so annoying to deal with.

In a toe-to-toe fight a well-designed army with mage support should have little trouble taking down a few SCs, they're just more expensive to maintain and harder to utilize...I don't think any nerfing really needs to be done to SCs, they're actually pretty fragile to a lot of reasonable counter strategies as it is. Mind hunt/magic duel being the most common.
Reply With Quote
  #14  
Old June 16th, 2008, 02:49 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: End Game Summons

Quote:
Lingchih said:
Quote:
JimMorrison said:
I think he's just saying it would behave like a chariot, being a gigantic trampling unit. But it would be different from the Gath chariot in that it has 100hp, as he said. Also, I'd imagine it's this hulking metal monstrosity that is far better armored than any other chariot, in fact it's sort of a Blacksteel War Chariot, which could be actually powered by 2 mammoths completely ensconced in the steel body of the Machine.

You have a vivid imagination. I can see them in my mind now. Kind of like a tank powered by Mammoths. With openings in the armor for the Mammoths to see forward, and arrow slots in the chariot for firing.
Thats exactly what I envisioned, Jim. Plus other things, I'm far to lazy to write.
Reply With Quote
  #15  
Old June 16th, 2008, 04:16 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: End Game Summons

Arrow slits! I thought of that, Ulmish Crossbows could be devastating, but Dom doesn't allow ranged combat in the same turn as trampling, so it would be silly. Perhaps a ballista that you could set to fire first if you knew there were large opponents in the enemy army. Also nice would be large spikes around the base of the Machine, but as far as I know there is also no way to add bonus damage to trampling, so I opted for a sleek look. Perhaps the spikes could be worked in like some sort of a damage shield? Or we could say they kept a pot of boiling oil inside the cabin of the thing, and could spit it out of aimable tubes on the sides, so just have it behave like a 10dam Fire Shield maybe?
Reply With Quote
  #16  
Old June 16th, 2008, 05:01 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: End Game Summons

Micah,

+1, insightful. SCs are all about mobility and logistics. They're pretty easy to kill *IF* you can hit them with a mage-supported army, but except for maybe Caelum no army has the mobility of an SC.

Hmm, that makes me wonder if I should try Caelum next.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #17  
Old June 16th, 2008, 02:24 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: End Game Summons

JimMorrison: I'd just fake the trampling with a weapon that does more damage to smaller units-I mean, you're talking about a tank, if it crashes into even a big unit, they're probably atleast going to bang a knee or something!

I wouldn't do boiling oil though, because you're running on mammoth-power, and inside the big hot metal box, they're going to eventually turn into mammoth stew.

Or more likely, just get very very pissed off, which won't be pleasant for any involved parties.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #18  
Old June 16th, 2008, 04:17 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: End Game Summons

The summon of Oponn I described in the malazan mod thread is nice too.. and sort of different
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #19  
Old June 17th, 2008, 02:39 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: End Game Summons

Quote:
HoneyBadger said:
JimMorrison: I'd just fake the trampling with a weapon that does more damage to smaller units-I mean, you're talking about a tank, if it crashes into even a big unit, they're probably atleast going to bang a knee or something!

I wouldn't do boiling oil though, because you're running on mammoth-power, and inside the big hot metal box, they're going to eventually turn into mammoth stew.

Or more likely, just get very very pissed off, which won't be pleasant for any involved parties.

Well, that couuuuld work. Would have to give it a bunch of attacks though, to simulate it really rolling through a line. Otherwise it would become a gigantic, cool looking, joke as it killed 1-2 men per round.

As far as the oil goes, imagine that inside of the steel shell, is basically just a very large chariot, so the mammoths in front, and the crew is in back. The crew could have an open top for venting the oil fire.

But to me, the details are less important than the point that it is a late game super weapon, and I felt because of that, one thing that would help set it apart from other chariots/tramplers, is a nice damage shield. Could give it the Poison Barbs effect, but Ulm isn't really poisony, so then still have to get creative with some nonsense about a toxic byproduct of Blacksteel forging, that they apply to the spikes.
Reply With Quote
  #20  
Old June 17th, 2008, 02:02 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: End Game Summons

You could pick an AoE weapon.

BTW, Ophanim are size 5 tramplers with a Fire Shield and Awe. <3 <3

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.