.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old June 2nd, 2008, 11:13 AM
jimkehn's Avatar

jimkehn jimkehn is offline
Second Lieutenant
 
Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
jimkehn is on a distinguished road
Default Re: Thoughts on balancing MA Man

I agree, Aezeal. Man is pretty strong. Blessing the Sacred Wardens (or whatever) with F9W9, they are killing machines.
Reply With Quote
  #12  
Old June 2nd, 2008, 11:28 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Thoughts on balancing MA Man

A double 9 bless for a nation without temperature preference (nor drain tolerance nor young good mages to take death nor bonus for turmoil, etc) and mapmove 1 capitol only ressources intensive sacred !? Out of blitzes do you really recommand that ?

Now it's true that whatever sacreds are good with a F9/W9 bless, but there are better nations to take that.
Reply With Quote
  #13  
Old June 2nd, 2008, 11:47 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Thoughts on balancing MA Man

First, we are talking about man as a viable MP race. Man may be good in sp. But I think there is a consensus among veteran players in mp games that Man is among the weakest. That was not always the case, as Ulm used to occupy that lofty perch.

Now if Man is boosted, one could argue, it becomes a never ending circle, with the "consensus" weak nation needing a boost. As I stated at the start, Man is not a broken race.

It is a weak race, likely the weakest of the ma land races now. Having no s or d mages, it will never be among the top races, but it could be more fun to play, and more competitive. with a few tweaks.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #14  
Old June 2nd, 2008, 12:41 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Thoughts on balancing MA Man

Summon Air Power is unfortunate in that you need a storm to cast it. Not only does that mess with Longbowmen, it hurts precision on mages too.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #15  
Old June 2nd, 2008, 02:41 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Thoughts on balancing MA Man

thematic suggestion:

Allow the Forest wardens to use Fairy Trod (or similar).
Allowing them to transport an army to a forest location.

Solves a bunch of issues: aka movement- and stays thematic.

Secondly, regarding Forest Lord.
It has long been a beef of mine that you can do nothing fundamentally to change terrain.

I would like a forest lord to be able to spend a turn (or more) like building a castle - to be able to 'Grow Forest'.

Along the same idea, the lady of springs should be able to convert wasteland to barren, or barren to plains.

A being of Fire - the Moloch - maybe should be able to despoil the land - making it wasteland.

To be truly thematic - you could have sprites,ents, and other forest creatures, contribute to the greening of a territory - and do it like seiging - the territory changes once a sufficient number of points are generated.
Reply With Quote
  #16  
Old June 2nd, 2008, 02:56 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Thoughts on balancing MA Man

It would mean immense work to have a different map layer for every change imaginable to a map. And it would be kind of lackluster to just change the terrain type without changing the actual map.
Reply With Quote
  #17  
Old June 2nd, 2008, 03:09 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Thoughts on balancing MA Man

That would also require reallocating the magic sites, because they're restricted based on terrain type.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #18  
Old June 2nd, 2008, 04:37 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Thoughts on balancing MA Man

Quote:
Twan said:
- using air magic with a lot of crones on the battlefield spaming thunder strikes -> to cast more than 2 per fight they need a storm for summon storm power, and a storm make longbowmen quasi useless, it's the worst ever "synergy" in the game ; also crones being mapmove 1 you'll have to move slowly, or use gems to cloud trapeze them where they are needed

While I largely agree with your assessment, I will add that the 1/4 of your crones with 3 Air will spam Thunderbolt indefinitely, they just need a bunch of Bards playing Soothing Songs. 10 or so will cancel out fatigue from a Thunderbolt. Worth it in any large battle.

It's also worth noting that not only does Storm make bows useless, Crones can only cast it with boosters or gems, nor can they make Air boosters. You need to design your pretender to forge Air boosters.
Reply With Quote
  #19  
Old June 2nd, 2008, 04:59 PM
mathusalem's Avatar

mathusalem mathusalem is offline
Sergeant
 
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
mathusalem is on a distinguished road
Default Re: Thoughts on balancing MA Man

so, just make a nationnal Summon Air Power that doesn't need Storm is perhaps an idea ?
Reply With Quote
  #20  
Old June 2nd, 2008, 05:22 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Thoughts on balancing MA Man

Nah, no need to change magic sites. Publish the event, let it be known that the FLord increased the power of the growing forest (sic).. and it explains why you have atypical magic.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.