Quote:
Meglobob said:
Ma Atlantis is not dependent on its capital. The capital only mage sucks, W3 S2, because kings of the deep (recruitable anywhere) can get W3 S2 as well, plus 3xhps and 10% chance of another magic path!
Some races are just messed up
Ma Atlantis is pretty weak anyway so a boost to its capital only mage would be good, even if that increased the 180gps cost. Say additional 100% chance of WSDN for 240 gps cost?
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Just have to say I disagree. The deep seer provides MA atlantis with a certain source of relatively cheap astral mages once you�ve got some extra forts up. You�ll want lots of forts with them anyway, more than enough to use up all your gold on kings without having to use the capital. All those astral mages will build up a solid bulk of mind hunters or support communion and researchers. They can teleport with a cap and cast falling frost or froxen heart out of the box. IMO opinion they are powerful enough as well as cost effective.
Second I don�t agree MA atlantis is a weak nation at all. Teleporting national thugs that remain powerful through all the game. Great magic artillery with w5 and f2 w3 mages. The e2 w3 kings kick *** too with just a robe and frost brand. Fully amphibious and very hard to face in the water. etc...
If I would want to boost them I�d give them a weak mage recruitable on land, or more national spells. But I�d say they are good enough already, and great fun to play.