.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old May 23rd, 2008, 03:30 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Which nations require the least micromanagemen

Seriously.. in MP, talking to my neighbours, checking if they've replied etc etc is way more time intensive than doing my turns
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #12  
Old May 23rd, 2008, 03:55 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Which nations require the least micromanagemen

Thugs nations are for me the easier to manage. Ok you have to forge items, and give them to your thugs, but then you script them one time (often a very short script like quicken self, BoW, attack rear or mistform, bless, attack), then you just have to move them. Finally you just script one unit (or two if the thug need a buffer) to take 10+ provinces. And you rarely have to change you script.

On the other extreme nations whose main strength are mages (especially mages needing communions or gems to be effective) are the most micro heavy. You script dozen of units, with script changing often when your research advance or you have to adapt to your ennemy or the number of gems available (and you have to organize gem supply if you use gems spells) or mage order for communions (a nighmare when you merge armies). I wonder how I can love this kind of nations.

Giving orders for one mid-late game turn with a nation like Arco, Pythium etc = 2 hours minimum if I'm at war, same situation with Jotunheim, Utgard, etc... = 30 mn maximum (except if I hesitate 3 hours, paralyzed by the fear of losing some well geared champions).
Reply With Quote
  #13  
Old May 23rd, 2008, 05:26 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Which nations require the least micromanagemen

Quote:
Aezeal said:
Seriously.. in MP, talking to my neighbours, checking if they've replied etc etc is way more time intensive than doing my turns
Yeah I agree with Aezeal. Once you become familiar with the game, the actual turns themselves dont take very long. I spend perhaps an hour or so on an endgame turn in an MP game. But the majority of this time is all spent in thinking about strategy, sending diplomatic messages, researching tactics, etc. Actually playing the turn only takes like 10-15mins unless I have some monstrous pitched battle or something.
Reply With Quote
  #14  
Old May 23rd, 2008, 05:45 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Which nations require the least micromanagemen

Likely the worst micro involves bloodhunting nations, followed closely by players that take misfortune scales.

Nations with terrible pd require more micro than nations whose pd can handle all but thugs.

So, taking those factors into account, play MA Eriu with strong income scales, luck, and rely on thugs for offense and high pd for defense.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #15  
Old May 23rd, 2008, 06:12 PM
Tyrant's Avatar

Tyrant Tyrant is offline
First Lieutenant
 
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
Tyrant is on a distinguished road
Default Re: Which nations require the least micromanagemen

Quote:
Aezeal said:
Seriously.. in MP, talking to my neighbours, checking if they've replied etc etc is way more time intensive than doing my turns
This is so true, 'specially if Xeitor is in the game
Reply With Quote
  #16  
Old May 23rd, 2008, 06:30 PM

hunt11 hunt11 is offline
Sergeant
 
Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
hunt11 is on a distinguished road
Default Re: Which nations require the least micromanagemen

ermor on the actual battle field needs the least micromanagement, because all of your armies will be either massive hoards of chaff, or massive hoards of chaff with some special troops and priest, but the real time consumer is making sure that you don't fight a war where it's everyone versus you
Reply With Quote
  #17  
Old May 23rd, 2008, 07:07 PM
moderation's Avatar

moderation moderation is offline
Second Lieutenant
 
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
moderation is on a distinguished road
Default Re: Which nations require the least micromanagemen

Quote:
Xietor said:
Likely the worst micro involves bloodhunting nations, followed closely by players that take misfortune scales.

Nations with terrible pd require more micro than nations whose pd can handle all but thugs.

So, taking those factors into account, play MA Eriu with strong income scales, luck, and rely on thugs for offense and high pd for defense.
What is it about misfortune that creates the excessive micro? Being raided by barbarians is somewhat annoying, but are there other random events to consider that create more workload for the player?
__________________
How to observe blitzes
Reply With Quote
  #18  
Old May 23rd, 2008, 07:32 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Which nations require the least micromanagemen

There's also the messing with tax scales. The automatic taxes do not go
under 50%, which is a waste if your unrest is about 60%, which is quite
common with Misfortune 3.

But I recently finished a game with Misfortune 3, and 260 provinces on the map.
I do not think my micromanagement would have been any less with better luck
scales. When you have 20 teleport battles, 5 castle defenses involving 50-100
casters, and more raids/probes you can count, scales hardly matter.

Barbarians? Two mind hunts and a scout.
Unrest? Autotaxes will eventually handle it.
Twenty Fomorian thugs raiding your empire? Now that takes effort to deal with.
__________________
No good deed goes unpunished...
Reply With Quote
  #19  
Old May 23rd, 2008, 07:35 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Which nations require the least micromanagemen

Barbarians were my thought, but occasionally temples burn down, etc. I typically play with Misfortune-3 and hunting down a barbarian infestation every couple of turns is just a facet of life. I could avoid it with more PD, but letting flying thugs beat on barbarians for free experience is kind of fun.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.