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  #11  
Old May 23rd, 2008, 05:35 AM
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Default Re: No Magic sites

so blood nation will win
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  #12  
Old May 23rd, 2008, 10:53 AM
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Default Re: No Magic sites

I think this is a fun idea. I would like to see the magic capped at 2, with sites extremely rare. As pure a military sim as you can make it, anyway. I would be interested in joining a game like this. Cor2, I think the mod you are looking for is in the mod forum with the stickied post that is a compendium for all the mods. Maybe someone a lot smarter than I can look at KO's mod, and see how he capped it, and try and change it to two, or even 1 or 0. Just the magic we start out with.
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  #13  
Old May 23rd, 2008, 03:50 PM
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Default Re: No Magic sites

Yeah, I like the idea too.
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  #14  
Old May 23rd, 2008, 03:55 PM

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Default Re: No Magic sites

Sounds like a good idea anyone know where to find the mod
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  #15  
Old May 23rd, 2008, 04:54 PM
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Default Re: No Magic sites

Yes it's here attached at the start of this thread.
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  #16  
Old May 23rd, 2008, 05:45 PM

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Default Re: No Magic sites

I would also strongly recommend a ban against blesses higher than, say, level 6 then as well...
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  #17  
Old May 23rd, 2008, 06:13 PM

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Default Re: No Magic sites

Thanks I got it
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  #18  
Old May 23rd, 2008, 06:45 PM

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Default Re: No Magic sites

quantum_mechani already proposed the idea of not adding any magic to your pretender chassis, which would kill blesses entirely...

Seems like a better solution to me than capping it at 6.
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  #19  
Old May 23rd, 2008, 07:09 PM
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Default Re: No Magic sites

True. Though if you're using a spell-removing mod, you could also remove the blessing spells.
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  #20  
Old May 23rd, 2008, 09:00 PM

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Default Re: No Magic sites

This sounds like fun to me.

No Tartarians, no master enslave, no wish no funneling of everything into 3-4 tactics which are more available to certain nations rather than others.
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