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May 23rd, 2008, 05:35 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: No Magic sites
so blood nation will win
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May 23rd, 2008, 10:53 AM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
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Re: No Magic sites
I think this is a fun idea. I would like to see the magic capped at 2, with sites extremely rare. As pure a military sim as you can make it, anyway. I would be interested in joining a game like this. Cor2, I think the mod you are looking for is in the mod forum with the stickied post that is a compendium for all the mods. Maybe someone a lot smarter than I can look at KO's mod, and see how he capped it, and try and change it to two, or even 1 or 0. Just the magic we start out with.
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May 23rd, 2008, 03:50 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: No Magic sites
Yeah, I like the idea too.
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May 23rd, 2008, 03:55 PM
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Corporal
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Join Date: Jan 2008
Posts: 55
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: No Magic sites
Sounds like a good idea anyone know where to find the mod
__________________
life is like a hot tube it's good well your in it ,but if you stay in to long you get all wrinkly
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May 23rd, 2008, 04:54 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: No Magic sites
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May 23rd, 2008, 05:45 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: No Magic sites
I would also strongly recommend a ban against blesses higher than, say, level 6 then as well...
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May 23rd, 2008, 06:13 PM
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Corporal
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Join Date: Jan 2008
Posts: 55
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: No Magic sites
Thanks I got it
__________________
life is like a hot tube it's good well your in it ,but if you stay in to long you get all wrinkly
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May 23rd, 2008, 06:45 PM
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Corporal
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Join Date: Apr 2008
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: No Magic sites
quantum_mechani already proposed the idea of not adding any magic to your pretender chassis, which would kill blesses entirely...
Seems like a better solution to me than capping it at 6.
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May 23rd, 2008, 07:09 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: No Magic sites
True. Though if you're using a spell-removing mod, you could also remove the blessing spells.
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May 23rd, 2008, 09:00 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: No Magic sites
This sounds like fun to me.
No Tartarians, no master enslave, no wish no funneling of everything into 3-4 tactics which are more available to certain nations rather than others.
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