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  #11  
Old May 21st, 2008, 04:09 PM
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NTJedi NTJedi is offline
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Default Re: Mists of deception make my 8 Marble Oracle dea

Quote:
Twan said:
Quote:
llamabeast said:
That sounds like a good idea for the future Twan. Would you mind sending me your mod if you still have a copy?
The mod is there.
Nice, but the current mod has #researchlevel and #pathlevel listed twice.
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  #12  
Old May 21st, 2008, 04:23 PM
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Default Re: Mists of deception make my 8 Marble Oracle dea

Erf I've forgoten to remove the researchlevel 0 used to test it. Fixed.
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  #13  
Old May 21st, 2008, 04:23 PM

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Default Re: Mists of deception make my 8 Marble Oracle dea

Why don't we try to mod the spell, so it has a duration - perhaps 5 turns, and mod the spell level and cost appropriately?

I'm not really a bit hacker, but it looks interesting to try.

On this specific game, I think deliberately or accidently agartha got unfairly hosed. But there is a larger problem.
If innocently applied, pythium may have been expecting it to defend his castle.

I would rehost the turn, and prvent agartha from storming for 1-2 turns.
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  #14  
Old May 21st, 2008, 04:33 PM

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Default Re: Mists of deception make my 8 Marble Oracle dea

IIRC there's no mod command to give battlefield enchantments a duration, so that's not really an option. Modding != hacking. You have to work within the constraints of the options JK provides.

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  #15  
Old May 21st, 2008, 04:48 PM

Xietor Xietor is offline
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Default Re: Mists of deception make my 8 Marble Oracle dea

By chance is the issue of some battlefield enchantments remaining up after the casting mage retreats being addressed in the 3.16 patch?
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  #16  
Old May 21st, 2008, 04:56 PM
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Default Re: Mists of deception make my 8 Marble Oracle dea

Not listed on the progress page, so I would assume not.
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  #17  
Old May 21st, 2008, 09:24 PM

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Default Re: Mists of deception make my 8 Marble Oracle dea

Quote:
llamabeast said:
I haven't had a chance to look at the turn yet, but will work under the assumption that Cipher's opponent was simply innocently using MoD as it was intended, a powerful battlefield enchantment.
Yep. I haven't looked at the new turn yet either*, but I had no intention of retreating. Fog Warriors in case of an Earthquake, Master Enslave for the large army, kitted out angels with smashers for those Marble Oracles, and Arch Theurges ready to call down the lightning and reap the whirlwind.

So, are we going to redo the turn with a mod or not?
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chrispedersen said:
I would rehost the turn, and prvent agartha from storming for 1-2 turns.
Oh, okay then.

*I saw the turn just now. I did a lot of damage even without the Mists... If it helps, though, you still wrecked my army, scattering my equipment Pantokrator knows where. You're also this close to getting my capital anyway , so vengeance will soon be yours! [img]/threads/images/Graemlins/Dagger.gif[/img]
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  #18  
Old May 22nd, 2008, 04:59 AM
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Default Re: Mists of deception make my 8 Marble Oracle dea

Yes, DryaUnda, you are well prepared for my storm and well played with 3 times fog warriors, smashers,etc. Shall we say, we re-host this turn and I wouldn't storm the castle next turn. What do you think.
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  #19  
Old May 22nd, 2008, 05:06 AM

calmon calmon is offline
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Default Re: Mists of deception make my 8 Marble Oracle dea

If the devs can't fix this easily they should think about removing the entire spell in the next patch.

I can't remeber any other spell/bug which causes so much trouble and unnecessary insulting disscussions.

Sure a mod would do it too but it shouldn't the way such gamebreaking bugs/exploit are handled.
I want to discuss about using good and funny mods and not to use a bug fix mod every time i start a game.
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  #20  
Old May 22nd, 2008, 06:10 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Mists of deception make my 8 Marble Oracle dea

Quote:
Cipher said:
Shall we say, we re-host this turn and I wouldn't storm the castle next turn. What do you think.
Sure.
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