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April 14th, 2008, 11:29 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Blast from the Past, Return of the Underkings
You guys should debate this like you have RL facts to back it up.
It was very entertaining to watch people debate the anatomy of undead and gorgon petrification on the main forum. Some people even bothered to do 'research'. Was quite funny .
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BLAH BLAH BLAH BLAH NEXT TURN.
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April 14th, 2008, 11:38 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Blast from the Past, Return of the Underkings
I'm not debating I'm just saying I'm right
As long as they are size one I will call this mod the gnome mod.. of course I have facts to prove that gnomes wouldn't have these stats either (well except the size 1 )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 14th, 2008, 11:44 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Blast from the Past, Return of the Underkings
Quote:
Aezeal said:
I'm not debating I'm just saying I'm right
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Dwarves in Dominions are size 1, see EA Helheim Svartalfar, Vanheim dwarves. This means that you can't be right.
Also, you should stop debating whether stating things is or is not debating.
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April 14th, 2008, 12:11 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Blast from the Past, Return of the Underkings
I'm not going to debate with you, I'm just right and even KO is wrong, with his Svartgnomes and vanheim gnomes.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 14th, 2008, 01:29 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Blast from the Past, Return of the Underkings
When I do warhammer dwarfs and chaos dwarfs they will be size 2. The sprites will be larger than size 1 though.
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April 14th, 2008, 01:39 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Blast from the Past, Return of the Underkings
All hail Sombre
Sombre agrees with me, further testimony to me being right.
(not that I needed to be convinced)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 15th, 2008, 03:17 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
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Re: Blast from the Past, Return of the Underkings
Who knew dwarf-size would be so controversial... heh, I guess size really does matter.
By the way, the Battlemaster is a battle-golem... er... giant possessed/animated suit of armor. It's just not recruitable. It's a late-game summon. Probably around 50 gems (so that should tell you what sort of terror it should be). Though it doesn't have most slots, and isn't a mage so it can't self-buff, it doesn't really need to.
Recruitable golems sounds totally strange. What would golems need with money?
@Sombre:
Well, with you doing two dwarf nations and Honeybadger doing another one as well... there will certainly be enough dwarves running around to make everyone happy.
*ponders 4 person game of dwarf blitz*
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April 15th, 2008, 03:25 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Blast from the Past, Return of the Underkings
You could have them cost 1 gold and lots of resources though.
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April 15th, 2008, 03:33 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
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Re: Blast from the Past, Return of the Underkings
Hm... probably would have to be pretty extreme amounts of resources, like 100 or so. Otherwise every fort you make equals too much freespawn.
Not a bad idea though.
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April 15th, 2008, 07:51 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Blast from the Past, Return of the Underkings
There is quite some money needed to forge magic golems.. precious resources (but then as non-metal resources so not out of the resource pool but which you need to buy with money)
I think 1 gold 100 resources isn't the way to go since it would be too easy to get them.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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