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  #11  
Old April 8th, 2008, 03:59 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

the swords are a status symbol.. so they all have one
It's not about arabian armies (I guess that would be MA) but about desert-dwellers with swords

No Sultan is after Emir as far as I read and Emir has a more religeous tone to it (same as Kalif) as far as translation goes (wiki info only though)
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  #12  
Old April 8th, 2008, 04:30 PM
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Default Re: Djinnibad - Nomads and Genies

Pity. Arabian armies are actually much fun.
Quote:
Sultan is after Emir
Poor Emir! What is that sultan wants stalking him?!
And Sultan actually appeared as a military ruler who couldn't hope to become a Khalif, in the days after Khalifs' power waned (also the former were mostly Turks, but I don't remember whether the word itself is Turkish)... while Emirs & Sheikhs titles were used by chieftains of desert tribes in question who performed religious duties also & later these became associated with aspect of religious teacher, though still used in their previous sense (so, now we have both Sheikhs who lead some tribe in Emirates (at least it was so at the time of Laurence of Aravia) and gurus of the same title. In game it would probably be better to differentiate between the two, just to be sure )
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  #13  
Old April 8th, 2008, 04:35 PM

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Default Re: Djinnibad - Nomads and Genies

No human troops yet? the genies look interesting, and a bit powerful! :O
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  #14  
Old April 8th, 2008, 10:30 PM
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Default Re: Djinnibad - Nomads and Genies

Ooh, folkloric jinn!

Remember that jinn:
1) Are made of "subtle" (smokeless) fire.
2) Eat dust, so don't need supplies.
3) Are both ethereal and have glamour. They probably shouldn't fly, though.
4) Some of them are specifically mounted.

In Arabic folklore, Solomon is generally said to have led an army of Jinn, and that's where most of their military attributes come from.
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  #15  
Old April 9th, 2008, 03:44 AM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

well I disagree with arab folklore then if I make em all ethereal and have glamour it would be a lil overpowered

And appertantly the Koran says they do everything humans do including eating..
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  #16  
Old April 9th, 2008, 06:32 AM
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Default Re: Djinnibad - Nomads and Genies

Yeah, Koran says so & it's the most close (in time) source we have..
Also, I don't remember about ethereal. They could turn invisible, yes. But this is better translated as glamour... And flying ability is common at least in Persian folklore (sometimes it's flying mounts, though).
to Aezeal:
Did you look up scimitars in my Bogarus mod?
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  #17  
Old April 9th, 2008, 10:34 AM
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Default Re: Djinnibad - Nomads and Genies

Someone collected a bunch of verses here: http://www.islamawareness.net/Jinn/jinn.html

Obviously you can ignore them if you want, and should, if game balance or coolness dictate.

I do think that the Djinn should be children of Catharsis, before he became Anthrax, in the same sense that Abysians are children of Rhuax. This would have made Catharsis the king of smokeless fire, before his fall - which dovetails to Iblis having been originally the coolest of the Djinn.
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  #18  
Old April 9th, 2008, 11:13 AM
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Default Re: Djinnibad - Nomads and Genies

To DrPRaetorius:
And you surely do see that there are nothing here about jinni-kind being ethereal, or equalling them with shaitan per se. And we can see that at least some of them can fly. Also, there are some of them who are of shaitan, but there are such from men, too! While there are also jinn who are of the True Faith - which I would equal to that there are both sacred & non-sacred untis of genie... And also it is said that some jinn fought on foot, while others mounted..
Shah-name, of course, reflects more of Persian folklore, which has some differences, & 1001 Nights bears also Persian influence. Still, we can use that too...
As for children of Catharsis - possibly, but this restricts them to being of one kind - and something similar to elementals / earth gnomes at that! The version that they were created by previous Pantokrator which was voiced before is much more to my liking!
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  #19  
Old April 9th, 2008, 01:32 PM

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Default Re: Djinnibad - Nomads and Genies

Dr Preatorius that is not al together a bad idea to mingle it more with dominions lore.. I mean we can;t have them being made by Allah in this game anyway so... bbut Wrana is right you can hardly see the marid for example as family to antrax

The evil genies are the devils for muslims and they are already in the game.. this is a race of relatively good genies. Well at least in EA
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #20  
Old April 9th, 2008, 01:33 PM

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Default Re: Djinnibad - Nomads and Genies

Wranna no I just made "Saif" or scimitars as a bit better balanced swords.
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