Re: construction sites
In Dom2, iirc (and my memory seems to be failing me lately), construction bonuses were additive (Give a hammer to a Ulm Smith, and the tooltip corrects to 50%). Now, that may be forge bonuses.
The wild card in the deck, in my experience, was Forge of the Ancients. That reduced the base cost of forging by half. So, it was (Forge Bonus 1+Forge Bonus 2)*(Gem Cost*0.5). Of course, you get the floor function in there, as well. So floor[(1-FB)*floor(GC*0.5)] is how I understand it.
The open question is whether or not Construction cost reduction is a forge bonus, part of the same type as FotA, or another, separate multiplier.
I think it could be stated that, if it's a forge bonus, it will be additive. If it's the 'same' as FotA, _I_ would think it would be additive with that. So...
What numbers for forging would prove the question?
Forge Bonus:
floor{[1-(0.25+0.2)]*15}=floor(8.25)=8
floor[floor(15*0.75)*0.8]=floor(8.25)=8
This is inconclusive.
25 gems: 13 for additive [(25*.55)=>13]
25 gems: 14 for multiplicative
(25*.75)=18.75=>18*0.8=14.4=>14
OR (25*0.8)=20=>20*0.75=15
Ok. So, could someone with a Dwarven Hammer and at a 20% construction site forge a 25 gem item? The cost there would let us know how Hammers interact with the site. We could then toss in a FotA review if anyone wants it.
Wyatt
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