.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old March 29th, 2008, 11:55 PM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Early game equipment for Niefel Jarls?

Quote:
HoneyBadger said:
I use both of those, when I can get them. Resilience is just as important as anti-magic and regeneration. The boots are nice to have, as soon as you get a good nature income. You need hags for that, though, and that takes away from other things, for a unit that may start out decrepit.

Lately, I tend to play Niefel with an 8 astral, 8 earth, 4 nature bless Great Enchantress, which means that building hags-or Skratti, for that matter-before she wakes up generally isn't worth it. My whole economy goes into Jarls and Niefels.
Why 8-Astral? You do realize that you cannot use an astral bless to go over 18 MR, and N. Jarl's start there? If its to cast the important globals later, than you can probably afford to go a little less and use boosters, unless you are real min-maxer.
Reply With Quote
  #12  
Old March 30th, 2008, 12:41 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Early game equipment for Niefel Jarls?

Actually, it's not for the Niefel Jarls at all. It's more for the Niefel scouts (which are holy) and the regular Niefel recruitables. Astral 6 is plenty, though. I only go for 8 Earth/8 Astral because they're cheap with a Great Enchantress.

If you want a really fearsome Bless for Niefel that works well in the longer term, try an Imprisoned Enchantress with Earth 6, Astral 6, Nature 4, Fire 4, Air 4, and Death 4. It requires a certain amount of spell support in the mid to late game, but it's enough to thrash the early game, without sacrificing too much in scales.

I'm working on a Niefel strategy guide right now, though, which hopefully will lay out Niefel strategy a little more clearly than has been done before.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #13  
Old March 30th, 2008, 01:28 AM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Early game equipment for Niefel Jarls?

I'd say loose the Air, Fire, or Death in exchange for W4, as Jarls can really boost their defense and that +2 helps.
Reply With Quote
  #14  
Old March 30th, 2008, 05:14 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Early game equipment for Niefel Jarls?

Water Bless is pretty meaningless for Niefelheim. It adds absolutely nothing to their spell range, and the +2 defense does little to protect them. Even Water 9 or 10 isn't all that great for Niefelheim. Fire and Death make the Niefel troops themselves better hitters, and add to their ability to cause afflictions. Not absolutely necessary ofcourse, but nice to have, and a lot cheaper than Fire 9. Of the Blesses I mentioned, Air is the most expendable for the Niefels themselves, but it's invaluable in that it gives me a Pretender with Air 3/Earth 1, so I can create Watchers. Watchers are key to good PD for Niefelheim.

You could drop the Air, Fire, and Death (or just Fire and Death) if you want to conserve points, but I certainly would never replace it with even a high level Water Bless.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.