|
|
|
|
|
March 25th, 2008, 05:40 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Ermor Era Switch Mod - General Interest?
Well I generally dislike LA for having mostly nations of death and blood (I always RP a good character)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
March 25th, 2008, 06:28 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Ermor Era Switch Mod - General Interest?
Originally I thought it would be a good idea to create a water nation with counters specific to LA R'lyeh, but now I believe it may be a good idea to give a few nations a spell that counters some of R'lyehs strengths.
For instance a cure insanity spell that is specific to a few nations that people feel perform poorly in LA. Atlantis comes to mind, maybe a few others. Put the spell higher up in the research levels to make it a strategic decision to shoot for that spell to counter R'lyeh.
Sorry for the off topic here and in the Gath thread
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
March 25th, 2008, 07:30 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Ermor Era Switch Mod - General Interest?
Nevermind the tangent, Foodstamp. If not for that skeleton mod, this thread would not exist.
Now, I managed to draft a halfway decent version of LA Broken Empire (epithet changed to "The Restoration"), but obviously it needs some more work. Mainly it needs a couple of more beefed up infantries, as the current ones are pretty underprotected for LA. The Restoration Renata and Renatus also need the gold costs increased some. Otherwise I'm fairly happy with it. The main point was to get the thematics right from the get-go. All the mage and Broken Empire specific commanders and units had their descriptions altered (Lictor and Shadow Vestal included).
The MA Ashen Empire still has a screwed up description and summary since those seem to be hardcoded into the game and modifying a nation's era requires copy-pasting the description, summary and brief into the mod file to get it all right.
This mod does not conflict with any existing mod since the new Renata and Renatus replace the unused Human Huskarl units 1603 and 1604. The mod file is extensively commented.
Now, I want feedback, especially on the thematics. The balance issue with the Renata and Renatus is another thing that merits its own hashing out.
|
March 25th, 2008, 07:46 PM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Ermor Era Switch Mod - General Interest?
This mod already exists and has done for some time AFAIK.
The one age mod or all ages mod allows you to play with any nation of any age all together.
So you simply select all MA Nations minus MA Ermor and put LA Ermor in, I do it in SP all the time, as a impossible LA Ermor provides more of a challenge.
Unless of course Edi you plan on altering the units/leaders/mages of either/both MA/LA Ermor.
Edit
Just read Edi's last post , yes I understand you are changing the nations so they are more thematic.
Good idea...
|
March 25th, 2008, 10:04 PM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: Ermor Era Switch Mod - General Interest?
Since a comment I made seems to have sparked this, I guess I should comment...
1) Thematics is good. You should write up some more stuff for stuff like the Ermorian Cultist.
2) The income probably should be 3D, 1S. Maybe even 2D, 2S.
3) The Renatus/Renata fit, really... if you really wanted to, you could make mention about how Pythium assisted in the Restoration, which would explain why they are present. (Whole Eastern Roman Empire helping to restore the Western Roman Empire thing.)
|
March 25th, 2008, 11:18 PM
|
Sergeant
|
|
Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Ermor Era Switch Mod - General Interest?
I would like to say from using this so far I like the way LA one works best. The MA one I have watched Ermor expand but not overpoweringly yet. They are first, but me and C'tis are right behind them. I'll keep testing into it some.
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
|
March 25th, 2008, 11:41 PM
|
Private
|
|
Join Date: Jun 2007
Location: Florida, USA
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ermor Era Switch Mod - General Interest?
Wow.
As an LA-Ermor convert, I don't know what to say.
Given that, in other threads, LA-Ermor and LA-R'lyeh rank as the (muddy) #1/#2 powers, it is probably unwise to introduce them to the Middle Age.
To form an analogy from Dickens:
An ant is what it is, and a grasshopper is what it is, and Christmas is a humbug.
LA-Ermor is what it is, and LA-R'lyeh is what it is, and mixing ages is <freaking crazy>!
Are your really serious? Taking one of the most feared age/nations and moving it DOWN one? In its own age it is difficult to deal with, what chance have these mortals against it as literal amateurs?
================================================== ====
As an LA-Ermor enthusiast, I humbly suggest you disband the thought as, anyone with Ermor prowress WILL conqueror the world.
Necessarily.
Work it out. Who can resist?
{Ermor's recent kill ratio/fix helps it along particularly in earlier ages. "Earlier=Weaker" and its new kill ratio makes Ermor unsurmountable in earlier ages.}
================================================== ==
If I am wrong, feel free to chastise me.
Understand that I have been playing LA-Ermor for over a year.
In this thread I want to emphasize that LA-Ermor has NO PLACE in earlier ages, as in its own place it is difficult enough to deal with.
------------------------------------
Faithfully submitted,
HNC3.
|
March 26th, 2008, 03:29 AM
|
|
Second Lieutenant
|
|
Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
|
|
Re: Ermor Era Switch Mod - General Interest?
What? MA is the closest to what Dominions 1 was like. With this mod, it'll be even closer to it.
Yay for "everyone gang up on Ermor!", D1 style!
|
March 26th, 2008, 03:54 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Ermor Era Switch Mod - General Interest?
Middle has MORE magic than Late. Middle has easier access to cheap, unarmoured archers than Late. Middle has easier access to decent low-resource cost infantry, although that varies from nation to nation. Middle has less Death magic than Late, which does hurt a bit, but then again EVERYONE will gang up on Ermor, if only to get the death gems that will enable them to get access to Death magic.
Some nations have lots more trouble against Ermor than others, but that's also true in LA. MA Ulm especially will have trouble killing the spawn fast enough before it gets Blade Wind, and there are some other nations that will have trouble, like Kailasa which also has very weak priests.
|
March 26th, 2008, 04:55 AM
|
Sergeant
|
|
Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Ermor Era Switch Mod - General Interest?
Couldnt Kailasa just spam Solar Rays (I think its the zombie killer?) That one works amazing, especially in communion. I used it LA with Bogarus before and its amazing. Verses Ermor that is.
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|