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  #11  
Old August 3rd, 2001, 02:22 PM
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Default Re: AI and surrendering

quote:
Originally posted by Atraikius:
Wasn't there a thread a while back discussing AI demanding surrender, and something about the demand surrender/subjugation/protectorship not working?

Like stated earlier - the AI surrendering all depends on how the AI was set up. Some will never surrender, some surrender easily, and at least one will only surrender to allies.



That is correct. At this time you can't make the AI demand someones surrender. Believe me, I've tried.

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  #12  
Old August 3rd, 2001, 05:24 PM
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Default Re: AI and surrendering

quote:
Originally posted by Master Belisarius:
I'm sorry Natsef-Amun... but the SE4 AI behavior to accept/reject surrender, is very predictable and logical. You only need to check the corresponding Politics.txt file!


I know I *could* check the politics.txt file, but I don't. I really like the uncertainty. To me the *process* of competing against/fighting/defeating the AI is the fun thing. Checking out the AI files in advance would kind of ruin my little fantasy of running a space empire and struggling for survival against hostile aliens, etc...
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  #13  
Old August 3rd, 2001, 05:39 PM

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Default Re: AI and surrendering

quote:
Like stated earlier - the AI surrendering all depends on how the AI was set up. Some will never surrender, some surrender easily, and at least one will only surrender to allies.


Surrender to ALLIES?!? How does that work?
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  #14  
Old August 3rd, 2001, 06:49 PM

Atraikius Atraikius is offline
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Default Re: AI and surrendering

CW- when I wrote the AI, I just switched the will accept from enemy demand surrender to false, and the will accept from friend demand surrender to true so they will fight to the death against an enemy, but will surrender to an ally if they are enough weeker.
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  #15  
Old August 6th, 2001, 06:49 PM

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Default Re: AI and surrendering

quote:
Originally posted by Krakenup:
[quote]So once you have destroyed their ships and bases (not units) and blockaded all their planets, that's all you can do. Glassing planets doesn't help.


actually, if you glass their planets, you lower their score, which might make them accept you surrender

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  #16  
Old August 6th, 2001, 08:19 PM

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Default Re: AI and surrendering

quote:
Originally posted by Oggy ben Doggy:
actually, if you glass their planets, you lower their score, which might make them accept you surrender

Nope. Blockading subtracts all score for that planet. Glassing does not reduce the score further.

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  #17  
Old August 6th, 2001, 11:15 PM
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Default Re: AI and surrendering

"Glassing does not reduce the score further"

I disagree 100% with you!
IF you glass all the AI planets, you will see that their score will be really low!!!!
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  #18  
Old August 6th, 2001, 11:46 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: AI and surrendering

quote:
Originally posted by Krakenup:
Quote:
Originally posted by Oggy ben Doggy:
actually, if you glass their planets, you lower their score, which might make them accept you surrender

Nope. Blockading subtracts all score for that planet. Glassing does not reduce the score further.
Well, i had every planet blockaded and they had no ships. whenever I glassed a planet their score dropped, eventually they surrendered.

which may have been the loss of mineral, intelligence, and research production.

(edit fixed tags)


[This message has been edited by Oggy ben Doggy (edited 09 August 2001).]
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  #19  
Old August 7th, 2001, 06:58 AM
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Default Re: AI and surrendering

What I would like to be introduced would be the possibility for the AI to
1.) demand surrender
2.) surrender to a third party: if the AI is in a situation where he would accept surrender, he would do it to but not to the empire that is demanding it but to his ally with the highest score. You would have a line in the politics file to choose if this possibility was true or false for each race.
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  #20  
Old August 7th, 2001, 10:07 AM
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Default Re: AI and surrendering

QUOTE:
surrender to a third party: if the AI is in a situation where he would accept surrender, he would do it to but not to the empire that is demanding it but to his ally with the highest score. You would have a line in the politics file to choose if this possibility was true or false for each race.
/QUOTE

I don't like this, it is completely pointless and unrealistic. Think about it - the only reason a government would surrender is to prevent the dstruction of their cities and population. Surrendering to someone other than your attacker will not acheive that, since the attack will simply continue. (unless that ally is also allied with your enemy.)

It really winds me up in PBEM when playrs can't be bothered to continue so they just surrender to their friend - I'd hate to see the AI doing it as well.

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