.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 21st, 2008, 03:34 AM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Timing of Ritual Spells

Trying to understand the logistics of casting ritual spells that target armies in MP games. So, lets say I get my turn and I see an enemy army in Province X. If I cast a ritual spell, like Seeking Arrow, and target it to be cast on Province X, then send in my turn. Lets assume my opponent orders this enemy army to move during the same turn. So will the spell hit the enemy army before it moves, or should I be trying to anticipate where my enemy will send the army in order to hit the right province?

I am sure there was a clearer way of asking this question but hopefully it makes sense. Thanks.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
Reply With Quote
  #2  
Old February 21st, 2008, 03:58 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Timing of Ritual Spells

Pages 71 and 72 in the manual have all the gory details.

In this case, you're comparing (5) Rituals and (12) or (13) Movement.

So, unless enemy uses magic to spirit their commanders away (he casts teleport or similar spell, or another mage casts wind ride or similar spell) then your spell aimed at Province X will hit a commander in Province X before the commander moves.

Even if the enemy does use a ritual to move the commander out of the province, there is still a chance that your attack ritual will occur before the movement ritual.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #3  
Old February 21st, 2008, 04:02 AM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Re: Timing of Ritual Spells

Thanks vfb. I will check out the manual but appreciate your response.

Now to go inflict some damage on my foes....mwahahaha
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
Reply With Quote
  #4  
Old February 21st, 2008, 09:44 PM

Nikolai Nikolai is offline
Sergeant
 
Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
Nikolai is on a distinguished road
Default Re: Timing of Ritual Spells

Reverse works too. He can defend by casting dome spell (helps against most anything but armageddon), teleport astral mages (to catch mindhunters), and there is chance his defenses go before your attack. He can also recruit crap local commander to absorb damage, or equip mages with protection items, like for example shield of valor.
Reply With Quote
  #5  
Old February 21st, 2008, 09:50 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Timing of Ritual Spells

Or he could cast Astral Corruption if he's capable, that's always a good defense against rituals. Kind of unfriendly to the rest of the world, though!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #6  
Old February 21st, 2008, 10:07 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Timing of Ritual Spells

To clarify:

1. Item shuffling will go BEFORE any and all rituals.

2. Decoy commander recruitment will go BEFORE all rituals.

3. Battles caused by remote summons/teleports will go AFTER the defender's rituals, but BEFORE normal movement. (Though the units should actually get there randomly during the ritual phase, which could matter if there are other rituals being tossed at the province in question)

4. All other ritual effects will happen RANDOMLY before or after opponent's rituals, and BEFORE normal movement. Note that this DOES include remote assassin spells, such as manifestation, earth attack, and disease demon, which differs from battles in the province.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.