.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old February 18th, 2008, 07:16 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Has luck been accidentally nerfed...

I haven't noticed anything like that. But I still get way too many bad events with Luck 3...
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #12  
Old February 18th, 2008, 07:38 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Has luck been accidentally nerfed...

Quote:
Edit: unless there is now too many positive events that are restricted to a specific nation.
May the way restrictions work makes events in general rarer for some nations (ie : when a restricted event is rolled it counts in the max number of event per turn even if not hapening for this nation ?) ? I find really strange to regularly have less than 3 events a turn with more than 20 provinces in my luck 3 / turmoil 2 dominion.
Reply With Quote
  #13  
Old February 18th, 2008, 07:49 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Has luck been accidentally nerfed...

> when a restricted event is rolled it counts in the max number of event per turn even if not hapening for this nation ?

No, more like: check event - impossible - check event - impossible - ... - give up after 1000 rolls.
__________________
www.illwinter.com
Reply With Quote
  #14  
Old February 18th, 2008, 07:53 AM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: Has luck been accidentally nerfed...

Do you mean when a good event is rolled, if it is nation specific, it's discarded and not replaced? If it still counts against the limit of events per nation per turn, it could explain things.
Reply With Quote
  #15  
Old February 18th, 2008, 07:55 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Has luck been accidentally nerfed...

Test 1, more to come:
EDIT: This was done in Silent Seas, and by giving both nations some starting provinces.

Code:

dom 6 order 3 prod 1 magic 1
MA Man turn 1 turn 10 turn 20 turn 30
treasury 400 7400 16000 24000
income 820 813 900 900
upkeep 18 18 18 18
gems 0 1 1 1

notes
got 1 free temple before turn 10


dom 6 luck 3 prod 1 magic 1
MA Ulm turn 1 turn 10 turn 20 turn 30
treasury 400 6900 15000 25000
income 700 700 780 444
upkeep 14 36 62 80
gems 0 20 41 89

notes
Sometime between turns 20 and 30, Bogus attacked Ulm's capital.

Reply With Quote
  #16  
Old February 18th, 2008, 08:32 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Has luck been accidentally nerfed...

Test 2, more to come:
EDIT: This was done in Orania, by giving all nations 9 starting provinces.

Code:

dom 6 Luck 3
MA Arcos turn 1 turn 10 turn 20 turn 30
treasury 400 9800 21000 30000
income 1080 1040 950 780
upkeep 58 58 120 137
gems 0 12 22 42

notes
Had just 6 provinces in the end. One rebellion, one vampire
attack, not sure what the last one did. No plagues in the
capital, income lost was due to province loss.
Had received Whip of Command (constr 4) by turn 20.


dom 6 Order 3
MA Mari turn 1 turn 10 turn 20 turn 30
treasury 400 9600 20000 31000
income 1000 1065 1088 1144
upkeep 14 14 14 14
gems 0 0 0 5

dom 6 Order 3 Luck 1
MA Agartha turn 1 turn 10 turn 20 turn 30
treasury 400 12000 24000 36000
income 1230 1190 1280 1322
upkeep 18 18 18 18
gems 0 0 0 5

Notes:
Started with more farmlands, and an arena site (+25 gp).
If the terrain gave +200 gp/turn, it would've netted 6000 gp by turn 30.

dom 6 Luck 3 Misfortune 1
MA Pangaea turn 1 turn 10 turn 20 turn 30
treasury 400 9700 20000 33000
income 1050 926 1037 996
upkeep 24 35 72 116
gems 0 15 37 82

Notes:
Had just 8 provinces in the end. I spied troglodytes and
militia in one province; if that was the province lost it
would've been The Deepest Cave event and +1 earth/turn
sometime between turns 20 and 30.
Had received Fire Brand (constr 4) by turn 20, and Moon Blade (Constr 6)
by turn 30.

Reply With Quote
  #17  
Old February 18th, 2008, 08:45 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Has luck been accidentally nerfed...

Endoperez:

I guess you should make a custom map with equal provinces... and you forgot about Order 3 Luck 3. Also dominion spread is important...
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #18  
Old February 18th, 2008, 08:51 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Has luck been accidentally nerfed...

What were Pan's scales? Luck 3 Turmoil 1?

I dunno about the trogs, you can get them without the deepest cave, especially with turmoil scales.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #19  
Old February 18th, 2008, 09:09 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Has luck been accidentally nerfed...

Final test, I won't bother writing everything out.

Late Age
Arcos, Order 3 Misf 2 Magic 3:
turn 1: 400, +961/turn
turn 30: 27k, +920/turn, 7 gems

Man, Order 3 Luck 3 Drain 3
turn 1: 400, +959/turn
turn 30: 30k, +1064/turn, 55 gems
got Ice Sword (constr 0), Blood Stone (constr 4)

Tien Chi, Order 3 Growth 2 Misfortune 2 Magic 1
turn 1: 400, +1200/turn
turn 30: 38k, +1400/turn, 19 gems
note how much initial placement matters

Agartha, Or 1 Death 1 Luck 3 Magic 1
turn 1: 400, +900/turn
turn 30: 26k, +890/turn, 96 gems
got Owl Quill, Ring of Fire (both constr 2), again note how much initial placement matters



I did notice that during the first ten or so turns, the scales didn't seem to matter as much. I think if there's something wrong, it's just due to the scale spread bug screwing with the result.
Reply With Quote
  #20  
Old February 18th, 2008, 09:11 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Has luck been accidentally nerfed...

I think you would need to test thousands of turns to make it useful. In one game with Order 3 Luck 3 I got treelord's staff, 2 clams, few more items, also vampire count, barbarians. All in less than 30 turns.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.