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  #11  
Old February 7th, 2008, 01:47 PM

Zeldor Zeldor is offline
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Default Re: Scales bugs in Dom3.14

I didn't expect that comment coming
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  #12  
Old February 7th, 2008, 01:51 PM

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Default Re: Scales bugs in Dom3.14

Quote:
Dedas said:
I can't think of anything more annoying in a MP game than to have for example order disappear when you also took misfortune 2.
Easy. Having order and nation specific temperature scales disappear when you took misfortune 3.

I wish this bug would eventually get caught. Half of the fans appear to be computer professionals. Illwinter should invite them to Sweden to look at the code, and once they solve the problem, get them drunk enough so that they do not remember anything.
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  #13  
Old February 7th, 2008, 01:53 PM
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Default Re: Scales bugs in Dom3.14

If they got that drunk they wouldn't remember that there is a scale bug, and everything would be fine. So, if you come across a scale bug, just take a couple of beers and the bug will be fixed
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  #14  
Old February 7th, 2008, 02:24 PM
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Default Re: Scales bugs in Dom3.14

But then it will be even worse the next day!
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  #15  
Old February 7th, 2008, 02:46 PM

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Default Re: Scales bugs in Dom3.14

Hair of the Scales Bug, anyone?
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  #16  
Old February 7th, 2008, 06:53 PM
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Default Re: Scales bugs in Dom3.14

I wonder what sort of mutagenic potion ingredient we get from that beast when we finally slay it...

Yes, too much playing Witcher, I know...
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  #17  
Old February 7th, 2008, 08:25 PM

quantum_mechani quantum_mechani is offline
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Default Re: Scales bugs in Dom3.14

Quote:
Meglobob said:

It does not seem to hit all good scales as before but does delight in turning order 3 to order 0-1 even with 9 or 10 dominion.
Obviously it's a balance feature to take those order-junky power gamers down a peg.
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  #18  
Old February 7th, 2008, 08:35 PM
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Default Re: Scales bugs in Dom3.14

Quote:
quantum_mechani said:
Quote:
Meglobob said:

It does not seem to hit all good scales as before but does delight in turning order 3 to order 0-1 even with 9 or 10 dominion.
Obviously it's a balance feature to take those order-junky power gamers down a peg.
Ha ha, got to say I am happy with my choice of taking order 3 luck 3 now in a MP game, rather than order 3 misfortune 3.

Those poor suckers who took order 3 misfortune 2-3 are going to have a entertaining early game, ha ha

Btw, I deceided to be clever and take turmoil 1 misfortune 2 in another MP I am in, bad idea, never again. I have had 7 labs destroyed (no kidding), my capital lab has burned down 4 times, 3 in other castles.

I blame those clumsy old fire mages...
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  #19  
Old February 7th, 2008, 10:20 PM

Aezeal Aezeal is offline
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Default Re: Scales bugs in Dom3.14

The witcher rocks though.. good story it had... nice combat too

but my sign witcher that just cast igni with a swallow and a whatever-gives-magic-regen-potion foudn combat a little bit too easy even on the hardest mode.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #20  
Old February 9th, 2008, 12:07 AM
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Default Re: Scales bugs in Dom3.14

I just created a whole swath of sample games using high scale LA Pythium pretender. The majority of these games exhibited the scale bug on almost every map I tried.

It seems to just be getting worse...

edit: If I read the bug list description correctly this is caused by corrupted .map files. How can we fix these map files and how do the get corrupted?
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