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  #11  
Old January 3rd, 2008, 06:26 PM
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Default Re: Next Turn

IF we totally rebuilt the game it would not be SP any longer and to ensure that everything would need to be changed not just code but also graphics, image storage, sound, OOBs, everything and yes, this has been discussed off and on for at least 8 years but in the end we always decide to forge ahead with what we have because even though the old code can be a real PITA to deal with.......... so is starting from scratch. In fact, this could have happened before the windows version was produced. It was seriously discussed and ( very ) experimental versions of the first baby steps of the game were built and poked around with but in the end it was decided to go further with SP because we really didn't want to throw out all the work we had done so far and start over. If we HAD decided to go the other path the only thing I could tell you with any real certainty right now is we wouldn't be discussing any of this on this forum because there wouldn't BE a WinSPMBT or a WinSPWW2 and therefore no discussion forum for either of them and God only knows how close we would be to releasing a new game... if at all.

OK?

Don
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  #12  
Old January 3rd, 2008, 08:15 PM

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Default Re: Next Turn

Quote:
Pats said:
hugh, a pop up window with "yes" or "no" option after pressing the next turn button would be nice insteat of the "y" or "n" button on the keyboard...
Somebody agrees with me.

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  #13  
Old January 3rd, 2008, 09:04 PM

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Default Re: Next Turn

Quote:
Charlie007 said:
all games today are primarly point and click using the mouse.
Are you being serious? The keyboard is far from obsolete as a means of controlling games. Most First Person Shooters rely on it heavily, and almost every other genre, save possibly casual games, still has keyboard shortcuts that are heavily used by many gamers. Is pressing one key really that frustrating?
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  #14  
Old January 3rd, 2008, 10:45 PM

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Default Re: Next Turn

This is not a first person shooter guy. it's a turn based strategy (War) game., and key board short cuts are normally an option in these types of games.

And to answering your qusetion yes, it's a pain.
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  #15  
Old January 3rd, 2008, 11:11 PM
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Default Re: Next Turn

I like keys but then I'm a command line junkie. Have you looked into re-mapping your mouse to say use a button 1 and 3 chord for "Y"?
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  #16  
Old January 4th, 2008, 02:17 AM
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Default Re: Next Turn

Quote:
DRG said:
IF we totally rebuilt the game it would not be SP any longer and to ensure that everything would need to be changed not just code but also graphics, image storage, sound, OOBs, everything and yes, this has been discussed off and on for at least 8 years but in the end we always decide to forge ahead with what we have because even though the old code can be a real PITA to deal with.......... so is starting from scratch. In fact, this could have happened before the windows version was produced. It was seriously discussed and ( very ) experimental versions of the first baby steps of the game were built and poked around with but in the end it was decided to go further with SP because we really didn't want to throw out all the work we had done so far and start over. If we HAD decided to go the other path the only thing I could tell you with any real certainty right now is we wouldn't be discussing any of this on this forum because there wouldn't BE a WinSPMBT or a WinSPWW2 and therefore no discussion forum for either of them and God only knows how close we would be to releasing a new game... if at all.

OK?

Don
Ok Don, thanks for the reply.

I guess then is a matter of "love for the code" and saving all the hours of work done. I understand that, we wouldn�t be discussing at this forum but at the "steel tigers" forum or something like that if you guys had decided to build a new game.

I absolutely love this game and I think the job you have done is outstanding, as a matter of fact I�m glad you developed over the original code, I was just wondering what was more problematic: to work on this code or to build a new game.

Actually all this came to my mind from the comments that you and Andy have posted from time to time about how problematic is to work with this code, it ocurred to me that maybe it was more simple and practical to build an identical game with modern programming tools, thus more firendly, but maybe I don�t have any idea what I�m talking about.

I like the y/n confirmation the way it is now, IMHO it should remain that way.

Regards
Robert
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  #17  
Old January 4th, 2008, 08:42 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Next Turn

Speaking for myself, I make use of keyboard extensive even in SP. It's so much easier to press "b" to get to bombardment screen, "n" to get next unit or "t" to browse through targets (not to mention "f" for repeated fire or "z" for blind fire) than clicking on the button on sidebar manu - atleast for me
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  #18  
Old January 4th, 2008, 02:24 PM
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Default Re: Next Turn

Quote:
Marek_Tucan said:
Speaking for myself, I make use of keyboard extensive even in SP. It's so much easier to press "b" to get to bombardment screen, "n" to get next unit or "t" to browse through targets (not to mention "f" for repeated fire or "z" for blind fire) than clicking on the button on sidebar manu - atleast for me
FWIW I agree 100%. I really don't understand how or why this is an issue. I personally dispise pop up windows. It was one ( of many ! ) things I didn't like about Sp3

Don
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  #19  
Old January 4th, 2008, 09:18 PM
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Default Re: Next Turn

I use the keyboard short cut's quite often. Damn, how lazy do you have to be for hitting the keyboard to be such an issue! I thought I was the laziest person on earth until I started reading this post.
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  #20  
Old January 7th, 2008, 04:26 AM
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Default Re: Next Turn

If I had to use the mouse exclusively I would have succumbed to Carpal Tunnel Syndrome long before now.

Regards, Warwick
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