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November 9th, 2007, 01:19 PM
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Join Date: Feb 2004
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Re: Ulm - what items do you build w/Smiths?
Quote:
DrPraetorious said:
Well, that depends on the unit.
A Prot 16 unit isn't going to suffer very much damage from a Dam 4 fire shield.
OTOH, A prot 0 unit is going to be fried eventually.
So if you are concerned that your SC is going to be swarmed by summoned undead or something and bottled up, you give him a charcoal shield.
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Also realize that the fire damage is reduced by the weapon length of the attacker, so it's not going to do much to armored pikeneers. If you're getting attacked by ghosts though, low protection, short ranged attack, fire ignores their etherealness....quite effective.
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November 9th, 2007, 01:42 PM
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Re: Ulm - what items do you build w/Smiths?
How do you build SCs with Ulm? I would just be happy with thugs.
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November 9th, 2007, 02:13 PM
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Re: Ulm - what items do you build w/Smiths?
Quote:
Folket said:
How do you build SCs with Ulm? I would just be happy with thugs.
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Depends on what turn of the game and your targeted enemy nations. A SC on turn_15 against Pangaea would be equipped differently than a SC on turn_75 against R'yleh.
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November 9th, 2007, 02:25 PM
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Re: Ulm - what items do you build w/Smiths?
Well, I'm not sure exactly what the difference is between SCs and thugs. I generally think of thugs as strong enough to take out most any PD singlehandedly, while SCs are in the ballpark of taking out moderately strong armies absent magical support. Ulm has some good thugs in the construction line which is a high priority anyway- golems & iron dragons (you can GOR the dragons, or just have a smith equipped with winged boots lead one dragon apiece for pretty lethal raiding options). For SCs, with boosters Ulm can reasonably easily summon all the elemental royalty other than water. You're also almost certainly going to want to empower a smith one level in death for forging reasons, this gives you an easy way to create death golems which can start encroaching into SC territory if properly equipped (no astral to mind duel, high HP & prot, built in crowd control with banefire shield). Outside of that, you've got the boosters to get that d1 smith high enough to cast liches, then the liches can take the boosters to make tartarians.
Also, keep in mind Ulm really needs a pretender to flesh out some of their magic diversity, and summoning SCs is a pretty reasonable use of pretender-turns so its not unreasonable to expect that to be something your pretender contributes to.
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November 9th, 2007, 02:55 PM
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Re: Ulm - what items do you build w/Smiths?
Really, Flail(2 attacks per round)+"Strength of Giants" (burn gems early on then get Earthpower a little later) = Killing Machines
Enchantment-3 can be gotten very early. However, once you get Blade Wind your going to need to phase out the Flail troops and phase in the Tower Shield Morning Star units.
Do not use Black Plate. Do not use Black Plate. Do not use Black Plate.
Also, your units are mighty and Smiths have Leadership-50.
DO IN THE EARLY GAME USE THEM AS A COMMANDER!
If a Smith ends up wandering around for several turns before a normal commander becomes available, then so what? Yes, you've lost some mage-turns, but you still have the mage, so it doesn't matter much. It's important to make sure he doesn't die though.
Oh, and making everyone angry by pointing out glaring flaws in the game will pretty much destroy your diplomacy forever. This only matters if want to continue playing a game that is broken "because".
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November 9th, 2007, 03:05 PM
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BANNED USER
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Re: Ulm - what items do you build w/Smiths?
I have already had it explained to me that raiding is useless. You are wasting your time raiding. Baalz why are you confusing this player with your nonsense about raiding? Baalz, Baalz, you accuse me of trolling, but then you seek to lead this poor man astray with your talk of "raiding". A childs dream. Raiding is useless, and never done in MP. That's why useless PD has so little effect.
Oh, and it seems the only "fair" match up for any Monkey race is the bottom of the bottom. Unfortunately, LA Abysia was mentioned, which is pretty funny. I think it would be amusing for Patala to attempt to survive very long against LA Abysia. You know, Blood-2 hunters from turn 1 and Blood 2 Agony spammed on low MR monkies. Of course, later(Evocation-3, wow, really late) Abysia will Magic Duel all the Nagarashi to death. Then we'll see how good monkeys with astral and nature do against concentrated rains of fire and demons. But it's pretty clear people don't think out the consequences of Patala's many, many weaknesses before they trash talk. Patala honestly would benefit from having no PD at all if it would give them a real stealth unit. Of Astral-2 on the Nagirashi. Or much of anything, because their PD is currently completely useless.
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November 9th, 2007, 03:16 PM
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Re: Ulm - what items do you build w/Smiths?
You're a pretty good troll, you do so make one want to respond. But instead, hmmm, what's this? Ohhh, an "ignore this user" button. Cool, I think I'll push that one instead.
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November 9th, 2007, 03:21 PM
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Re: Ulm - what items do you build w/Smiths?
Hahaha. Yeah, you are a troll, Lord Bob.
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November 9th, 2007, 03:26 PM
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Corporal
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Re: Ulm - what items do you build w/Smiths?
Quote:
Baalz said:
Well, I'm not sure exactly what the difference is between SCs and thugs. I generally think of thugs as strong enough to take out most any PD singlehandedly, while SCs are in the ballpark of taking out moderately strong armies absent magical support. Ulm has some good thugs in the construction line which is a high priority anyway- golems & iron dragons (
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I think the golems make really good SCs for UlM..or as I design them anyway. It's pretty easy to give them the invulnerable robe, boost their MR and then they can use luck/body ethereal on themselves and go to town. The big problem is that they don't regen so they can be worn down. but I've had pretty good success with a tricked out Golem with the stonesword laying waste to armies.
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November 9th, 2007, 03:29 PM
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Re: Ulm - what items do you build w/Smiths?
Respond? Exactly how were you going to do that? You just spent a post extolling raiding, and now you have to explain how PD has no effect on raiding. Clearly that's going to be a bit of a problem. Oh, and the Sanguine Rod has very little positive effect after Blood-2 is reached. It helps, but not in any spectular manner.
Blood 1:
0.50 times 1 to 7 slaves=2 slaves a turn
0.90 times 1 to 8 slaves=4.05 slaves a turn
1.00 times 1 to 9 slaves=5 slaves a turn
1.00 times 1 to 10 slaves=5.5 slaves a turn
Clearly, Blood-2 is just fine. The reason why LA Abysia does poorly is people refuse to accept this and insist on getting Construction-4 first. So yeah, I can hunt with a Blood-2 Mage just fine.
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