Well for magic, the race is pretty well into water and death so nature and earth are real additions with earth being pretty nice for quite some forging. My chassis are all pretty high priced for additional paths so air won't make it. I'd sooner take astral (and this I really thought about) but I chose not to)
I must admit that for niefelheim I AM mostly thinking about blesses because they are so bless-able
PS niefelheim has some options for bloodmagic but is that really a way to go?
Which research goals would you all set first?
I was thinking enchantment 3 for some raise dead/skeletons followed by thaum 1 for frighten.Then some construction 2 or 4 and then evocation 3
That covers most basic combat spells all my spell casters can use I think
__________________
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