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  #11  
Old November 1st, 2007, 12:19 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Well,

The Ryleh is always a tough out in the water. They have a very tough assassin who kills 1 commander a turn that has a siege on an underwater castle. That is a serious handicap for the land races coming into the water to get you.

But I will not go into a complete set up of other races. Man made my fingers hurt.

Another very tough land race/epic hero combo is ermor.

Arcos and pythium are both devastating, but require much finesse to to develop. So i would not recommend either of them for a new player.

I would avoid the weaker MP races as a new player, Ulm, Atlantis, oceania, Tien Chi, Machaka. Shinuyama and Bandar Log require some expereince to play as well.

I would stick to heavy bless nations, Man, Ryleh, or Caelum. The Sacred Yeti of caelum is pretty tough.

Vanheim and caelum have the same air magic advantages as man, though are not as easy to play.

Vanheim in particular has an epic hero that can die easily if not played well.
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  #12  
Old November 1st, 2007, 12:58 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Xietor:

I think I could take a challenge and try as a R'lyeh. What map will the game use?
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  #13  
Old November 1st, 2007, 01:01 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I will get a "map expert" to design us a map when i know how many players we will have and how many water races.

I do not anticipate a start for a couple of weeks as some players may want to take their time in selecting a race. And I will also need time to get a consensus on the map, and have someone not playing select starting locations.

A hint for playing the Ryleh-always have a stealthed star child in the same province as your epic hero(with 2s boosters when possible). That will give other races a nasty surprise when they try and mind hunt your epic hero.
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  #14  
Old November 1st, 2007, 03:49 AM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Im interested in playing Bandar Log, i hope the monkey king is big enough
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  #15  
Old November 1st, 2007, 04:31 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

No one played the Monkey King in Epic Heroes I, but he had 8 hp and 5 str. Those were increased a bit, and I think the Monkey King will be a tough out. He certainly has few vulnerabilities.
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  #16  
Old November 1st, 2007, 06:36 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I think I will go with abysia, I need fire to fend away those mysterious expert players that are in this game.
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  #17  
Old November 1st, 2007, 06:39 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

i'm interested in playing this, need to figure out a race...
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  #18  
Old November 1st, 2007, 07:00 AM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

i tried to start a testgame and i got this funky error:
myloadmalloc: can't open /home/al/dominions3/mods/.\ehspr\sunwukong.tga
so i changed the sprite path from .\eh...
to eh... and it works now.

I dont really know what the problem is, as the game was able to load the banner of the mod that had his path in the same way...
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  #19  
Old November 1st, 2007, 07:02 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I don't suppose there is a list of all the cool new stuff you can get in this mod? so i can check it out before i get home?
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  #20  
Old November 1st, 2007, 10:36 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

"i tried to start a testgame and i got this funky error:
myloadmalloc: can't open /home/al/dominions3/mods/.\ehspr\sunwukong.tga
so i changed the sprite path from .\eh...
to eh... and it works now."

Make sure both the DM file and the folder Ehspr folders are not inside another folder.
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