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  #11  
Old October 11th, 2007, 02:38 AM
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Default Re: Pocket Lich gone Wild

Quote:
Morkilus said:
I love stories like this

I've never seen an artifact on an indie, though. It's not a specials map?
It's the base Parganos map, with no mods. He's getting to be quite handy, and hasn't cursed anybody yet.
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  #12  
Old October 11th, 2007, 07:25 AM
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Default Re: Pocket Lich gone Wild

I've seen indies have artifacts quite a few times. It might be because I always set idies to 9, maybe not.

I hae noticed that the indies that pop up and take one your provinces almost always have at least one item, unless they are barbarians. A couple nights ago I watched the battle when I lost a province to pop-up indies and there were 5 or 6 artifacts between 2 indie commanders. I haven't had a chance to take it back so I don't know if they are all right now. (The strength message I get says there are fewer troops there now than there were during the battle.)
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  #13  
Old October 11th, 2007, 08:08 AM

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Default Re: Pocket Lich gone Wild

Edratman, are you talking about artifacts or plain items?
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  #14  
Old October 11th, 2007, 08:17 AM
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Default Re: Pocket Lich gone Wild

I gor Fenrir's Belt in a mp game from independents. (Lamia province and insependent strenght 5)
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  #15  
Old October 11th, 2007, 01:33 PM

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Default Re: Pocket Lich gone Wild

In my experience, every version of the game has items aplenty in indies, even in mercenaries you hire, though those usually suck. The items tend toward low level and tend toward later game pops I believe. I've played with high misfortune in long game and had the same event happen multiple times. item distribution has never been identical, except that bogus always has his stuff.
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  #16  
Old October 11th, 2007, 01:41 PM

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Default Re: Pocket Lich gone Wild

Quote:
archaeolept said:
heh how are you going to get the soulstone, unless you already have an army that can take it...
Its not hard to take the Soulstone in dom3. It only autocasts Howl once at the start of battle, not every turn like in dom2. Unless that has changed in the latest patch? Soulstone is far more useful now as a never ending chaff generator via the werewolves.
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  #17  
Old October 11th, 2007, 01:53 PM
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Default Re: Pocket Lich gone Wild

Quote:
Ironhawk said:
Quote:
archaeolept said:
heh how are you going to get the soulstone, unless you already have an army that can take it...
Its not hard to take the Soulstone in dom3. It only autocasts Howl once at the start of battle, not every turn like in dom2. Unless that has changed in the latest patch? Soulstone is far more useful now as a never ending chaff generator via the werewolves.
The soulstone in Dom_2 also allowed the werewolf and his wolves to show up on a targeted province. In Dom_2 it was stronger because the defending province had wolves casted at the start of every battle turn.
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  #18  
Old October 11th, 2007, 01:55 PM
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Default Re: Pocket Lich gone Wild


Going back to the pocket lich... this could be a busted artifact. Someone may want to test and report the issue.
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  #19  
Old October 11th, 2007, 03:46 PM
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Default Re: Pocket Lich gone Wild

Quote:
Folket said:
Edratman, are you talking about artifacts or plain items?
Yes, you are correct about my careless use of terminology. I usually seen plain items.
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  #20  
Old October 11th, 2007, 05:54 PM
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Default Re: Pocket Lich gone Wild

Quote:
NTJedi said:

Going back to the pocket lich... this could be a busted artifact. Someone may want to test and report the issue.
I just saw the pocket lich work in a 3.10 game.
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