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October 11th, 2007, 02:38 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Pocket Lich gone Wild
Quote:
Morkilus said:
I love stories like this
I've never seen an artifact on an indie, though. It's not a specials map?
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It's the base Parganos map, with no mods. He's getting to be quite handy, and hasn't cursed anybody yet.
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I occasionally post something useful.
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October 11th, 2007, 07:25 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Pocket Lich gone Wild
I've seen indies have artifacts quite a few times. It might be because I always set idies to 9, maybe not.
I hae noticed that the indies that pop up and take one your provinces almost always have at least one item, unless they are barbarians. A couple nights ago I watched the battle when I lost a province to pop-up indies and there were 5 or 6 artifacts between 2 indie commanders. I haven't had a chance to take it back so I don't know if they are all right now. (The strength message I get says there are fewer troops there now than there were during the battle.)
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October 11th, 2007, 08:08 AM
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Major
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Join Date: Sep 2005
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Re: Pocket Lich gone Wild
Edratman, are you talking about artifacts or plain items?
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October 11th, 2007, 08:17 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Pocket Lich gone Wild
I gor Fenrir's Belt in a mp game from independents. (Lamia province and insependent strenght 5)
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See this thread for the latest info concerning my mods.
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October 11th, 2007, 01:33 PM
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Private
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Join Date: Jan 2007
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Re: Pocket Lich gone Wild
In my experience, every version of the game has items aplenty in indies, even in mercenaries you hire, though those usually suck. The items tend toward low level and tend toward later game pops I believe. I've played with high misfortune in long game and had the same event happen multiple times. item distribution has never been identical, except that bogus always has his stuff.
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October 11th, 2007, 01:41 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Pocket Lich gone Wild
Quote:
archaeolept said:
heh how are you going to get the soulstone, unless you already have an army that can take it...
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Its not hard to take the Soulstone in dom3. It only autocasts Howl once at the start of battle, not every turn like in dom2. Unless that has changed in the latest patch? Soulstone is far more useful now as a never ending chaff generator via the werewolves.
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October 11th, 2007, 01:53 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Pocket Lich gone Wild
Quote:
Ironhawk said:
Quote:
archaeolept said:
heh how are you going to get the soulstone, unless you already have an army that can take it...
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Its not hard to take the Soulstone in dom3. It only autocasts Howl once at the start of battle, not every turn like in dom2. Unless that has changed in the latest patch? Soulstone is far more useful now as a never ending chaff generator via the werewolves.
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The soulstone in Dom_2 also allowed the werewolf and his wolves to show up on a targeted province. In Dom_2 it was stronger because the defending province had wolves casted at the start of every battle turn.
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October 11th, 2007, 01:55 PM
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General
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Join Date: Jun 2003
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Re: Pocket Lich gone Wild
Going back to the pocket lich... this could be a busted artifact. Someone may want to test and report the issue.
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October 11th, 2007, 03:46 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Pocket Lich gone Wild
Quote:
Folket said:
Edratman, are you talking about artifacts or plain items?
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Yes, you are correct about my careless use of terminology. I usually seen plain items.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 11th, 2007, 05:54 PM
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First Lieutenant
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Join Date: Aug 2007
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Re: Pocket Lich gone Wild
Quote:
NTJedi said:
Going back to the pocket lich... this could be a busted artifact. Someone may want to test and report the issue.
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I just saw the pocket lich work in a 3.10 game.
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