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October 9th, 2007, 11:08 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: 3.10 New Bug - Internal Alchemy
It is also needs a graphic update to get in line.
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October 9th, 2007, 02:10 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: 3.10 New Bug - Internal Alchemy
The Fomorian Sorceror pretender for Fomoria is sacred! Is this intentional? "Sacred/blessed pretender" has long been defined as a nonfunctional idea.
Unrelatedly, the LA Pythium serpent cult assassin has no description.
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October 9th, 2007, 02:44 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: 3.10 New Bug - Internal Alchemy
Quote:
Ewierl said:
The Fomorian Sorceror pretender for Fomoria is sacred! Is this intentional? "Sacred/blessed pretender" has long been defined as a nonfunctional idea.
Unrelatedly, the LA Pythium serpent cult assassin has no description.
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Uh, what kind of patch are you running? I've got the 3.10 version that was given to the beta group and neither one of those problems exists in it.
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October 9th, 2007, 03:39 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: 3.10 New Bug - Internal Alchemy
Maybe he's on a Mac? See related Mac trouble.
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October 9th, 2007, 05:55 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: 3.10 New Bug - Internal Alchemy
Quote:
Edi said:Uh, what kind of patch are you running? I've got the 3.10 version that was given to the beta group and neither one of those problems exists in it.
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Yeah, I'm on a mac. I did the manual install instead, which seems to have worked okay, but it does list the version number as 3.09.
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October 9th, 2007, 11:46 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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3.10 bugs
somebody said that in the next update, using "quit without saving" in a MP game wouldn't update the file time of the *.2h file. that isn't true, it's still getting touched.
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October 10th, 2007, 02:03 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: 3.10 bugs
Whoever that someone is, they didn't tell me about it. So it might have been rumor. That needs to be added to the shortlist, though.
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October 10th, 2007, 04:08 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: 3.10 bugs
I think that someone was KO, not sure though
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October 10th, 2007, 12:18 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: 3.10 bugs
You can't trust me on network things. Actually, you can't trust me on anything
Edit: but I don't think I have said anything about it. Trust me
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October 10th, 2007, 03:18 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Odd sight involving Shrouders
A Tartarian Titan of mine, wearing a Shroud of the Battle Saint, has his happy "death weapons" icon outside of battle... but somehow, that icon vanishes in battle, when the blessings fly around. My Penitents (Ulm Reborn, an ancient version as I haven't downloaded an update yet) do get the death-weapons icon when blessed. Can check back for tomorrow with other non-sacred Shrouded commanders -- think I've got a Troll King shrouded somewhere, with an eye towards mass afflictions via Blade Wind / Earthquake et al.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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