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  #11  
Old October 10th, 2007, 12:41 PM
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Tuidjy Tuidjy is offline
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Default Re: Best defense or cure against disease?

> I (very very) often (ok, almost always) include N5 mage strategy in my games.
> [I only play SP, no time & patience for MP, sorry guys (

The only difference, as far as Nature on your pretender is concerned, is that I
take exactly N4 in all of my MP games. I play only humans, and those just need
the regeneration blessing. More may be better, but I cannot justify the cost,
even for Pretenders who start with Nature.
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  #12  
Old October 11th, 2007, 09:17 AM
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Default Re: Best defense or cure against disease?

Quote:
Tuidjy said:
The only difference, as far as Nature on your pretender is concerned, is that I
take exactly N4 in all of my MP games. I play only humans, and those just need
the regeneration blessing. More may be better, but I cannot justify the cost,
even for Pretenders who start with Nature.
In fact, I just take the needed path to finally have N5 with boosters (artifacts). Usually, I'm playing rainbow mages, with the needed Nature, Earth & Astral paths (if not available within my national troops) to forge the needed artifacts to cast N5 spells.
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  #13  
Old October 11th, 2007, 09:29 AM
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Default Re: Best defense or cure against disease?

Quote:
Tuidjy said:
> I (very very) often (ok, almost always) include N5 mage strategy in my games.
> [I only play SP, no time & patience for MP, sorry guys (

The only difference, as far as Nature on your pretender is concerned, is that I
take exactly N4 in all of my MP games. I play only humans, and those just need
the regeneration blessing. More may be better, but I cannot justify the cost,
even for Pretenders who start with Nature.
More is definitely better but I don't remember by how much. A regeneration of 5% makes it only 1/8 likely to get an affliction though (if I remember correctly).
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  #14  
Old October 11th, 2007, 09:47 AM

thejeff thejeff is offline
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Default Re: Best defense or cure against disease?

Why do you say that humans need the regeneration bless? I've always found it much more useful on creatures with more hp. Not only do they regen more, but they tend to be more expensive and last longer, thus being more likely to take damage and survive multiple fights, but build up afflictions.

The minimal regeneration humans get isn't very helpful, they're still going to die in 1 or 2 hits. Since they die so easily if wounded, they don't often have the chance to pick up afflictions.

Other blesses, that keep them from being hit or let them kill faster so there are less chances to be hit, seem better for most human sacreds.
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