.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old September 27th, 2007, 12:57 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Best way to force wight-mage conversion?

Quote:
Xietor said:
Negative-costs 10 d gems. I can almost always find a better use for 10 d gems.

Actually, I must somewhat agree, I very rarely use twiceborn, I'd usually rather just buy liches.

It's nice on rainbow pretenders though.
Reply With Quote
  #12  
Old September 27th, 2007, 02:39 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Best way to force wight-mage conversion?

Quote:
Lazy_Perfectionist said:
3). Occasionally (I have no idea how frequently) you'll get an extra point of death magic.

My tests say that 10% of the time you get a free Death increase.
Reply With Quote
  #13  
Old September 27th, 2007, 02:40 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Best way to force wight-mage conversion?

Yeah. Best use of twiceborn is protecting a big investment in a weak pretender chasis.
Reply With Quote
  #14  
Old September 27th, 2007, 03:01 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Best way to force wight-mage conversion?

DON'T read this post Thursday or Friday this week if your alias is Janlm. Honor system. After the turn hosts, though, its fine.




...

It's nice with a rare Sauromancer (D4S1N1). I don't go out of my way to kill them early, but I am currently sacrificing one (and a shaman) for a delaying action, since I'll get that mage back.

I won't like the loss of swamp survival, but since few, if any, undead have it, he'll make a perfect leader for my wight/skeleton/manikin armies. As a plus, he'll be able to use quite a few more spells during darkness than that 100 precision life drain or skelly spam. I'd love to be able to cast Shadow Blast with 15+ precision (eagle eyes) when the unnatural night falls.

I've only twiceborn one other unit this game, a hero w/o any leadership whatsoever - which means no bodyguards. But she can cast Winged Monkeys and abduct non-mages.

I expect to cast twiceborn occasionally in the future. It opens up a few options both before and after their undead rebirth.

I forgot to mention - 0 encumbrance. A big selling point of wight mages. Short of disease (which will likely be fixed in upcoming patch), they'll also be tougher.
Reply With Quote
  #15  
Old September 27th, 2007, 04:09 PM

Ewierl Ewierl is offline
Sergeant
 
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
Ewierl is on a distinguished road
Default Re: Best way to force wight-mage conversion?

I seem to recall that Wight Mages have no upkeep cost? If you have high-upkeep mages (LA Pangaea comes to mind), and money is tighter than death gems, that's another reason to TB.
Reply With Quote
  #16  
Old September 27th, 2007, 07:06 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Best way to force wight-mage conversion?

Heh. That reminds me- Oracles of the Ancients are expensive and OLD. Twiceborn, they lose a bit of meatiness, but they gain triple the map speed, and gain precision.

Need a skull staff, unfortunately. But there aren't a lot of death spells for Agartha to spend those gems on anyways. If nothing else, it's valuable simply for saving a 400 gold, capital only investment.
Reply With Quote
  #17  
Old September 27th, 2007, 07:33 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Best way to force wight-mage conversion?

You can pass the skull staff around.

jazzepi
Reply With Quote
  #18  
Old September 27th, 2007, 08:46 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Best way to force wight-mage conversion?

Yeah... but MA Agartha only has a 10% of getting 2D on their Oracles (though Forge of the Ancients will take care of that, as well as empowerment, pretender paths, independent recruits and trading). That's why its unfortunate. Far from impossible, just awkward to get going.

Other notes -

Titan or Monstrous pretender + Twice Born = Bad
Crone + Twice Born = Good
Reply With Quote
  #19  
Old September 27th, 2007, 08:59 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Best way to force wight-mage conversion?

Better to just trade for it.

Jazzepi
Reply With Quote
  #20  
Old September 28th, 2007, 05:29 AM

Szumo Szumo is offline
Sergeant
 
Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
Szumo is on a distinguished road
Default Re: Best way to force wight-mage conversion?

What do you mean there's not much to spend death gems on for Agartha? More Umbrals is always good, and they're two gems each...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.