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  #11  
Old July 11th, 2001, 06:15 PM
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Default Re: newtonian motion

quote:
Originally posted by capnq:
You didn't; what you said was:


I guess I am lost on the context of the question for that one. I hope I got the reply right? if not, feel free to ask again, i can be thick sometimes.

edit: I read it again. i was talking about tactical movement, so i got the answer right, at least half way. and since knowing is half the battle (presumeably the other half), and now that I know what we are talking about, I can now say for certainty that I have won. thank you for playing.

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[This message has been edited by Puke (edited 11 July 2001).]
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  #12  
Old July 11th, 2001, 08:36 PM
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Default Re: newtonian motion

quote:
Originally posted by Puke:
I read it again. i was talking about tactical movement, so i got the answer right, at least half way. and since knowing is half the battle (presumeably the other half), and now that I know what we are talking about, I can now say for certainty that I have won. thank you for playing.




Certainty? Heisenberg would be spinning in his grave....

But getting back to your ship wanting to do a U-turn with a thruster on port and starboard. Assuming these thrusters are offset from the center of the ship (near bow or stern, otherwise they would just cancel each other), a ship could indeed spin around very quickly, assuming it generates the necessary thrust to make the ship spin, and then the counter-thrust to stop it from rotating.

But figure this: if a ship can generate a fixed amount of energy per turn for thrust, then some of that energy must be diverted to the rotating thrusters to spin. Bigger ships, having more mass, would require more thrust to spin the same rate as a less massive ship. Thus, spinning costs more the bigger the ship.

The difference with the strategic map is the scale of time. Since a turn is roughly equal to a month, a ship sliding into a planet's sector would have plenty of time to decelerate to orbital velocity before parking in orbit over the planet. Tactical combat, on the other hand, relies on what a ship can do in a span of a few minutes. This limit is expressed in movement points. If rotating takes no movement points, then it follows that it also takes no time, which means a ship rotates at approximately the speed of light, which means... I defer to Mr. Einstein.

There. I've run rings around your logic.

Now why do I have this feeling this is gonna cost me in a game somewhere...?

Quikngruvn



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  #13  
Old July 11th, 2001, 08:48 PM
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Default Re: newtonian motion




Ow Ow Ow, my aching head!


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  #14  
Old July 11th, 2001, 09:40 PM
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Default Re: newtonian motion

[quote\ Certainty? Heisenberg would be spinning in his grave.... [/quote]

Don't you mean Heisenberg is simultaniously spinning in his grave and just lying there -until you check that is. Or maybe it was Shroeder's cat...

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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #15  
Old July 11th, 2001, 10:36 PM

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Default Re: newtonian motion

Physics humor. Is that horrible or what!
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  #16  
Old July 11th, 2001, 10:37 PM
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Default Re: newtonian motion

quote:
Originally posted by Spoo:
[quote\ Certainty? Heisenberg would be spinning in his grave....


Don't you mean Heisenberg is simultaniously spinning in his grave and just lying there -until you check that is. Or maybe it was Shroeder's cat...
[/quote]

You mean Schroedinger's cat?

Or maybe they're all spinning a giant roulette wheel and using the results to calculate the probability wave representing the ship in the first place...
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  #17  
Old July 12th, 2001, 03:29 PM
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Default Re: newtonian motion

quote:
Originally posted by DirectorTsaarx:
Or maybe they're all spinning a giant roulette wheel and using the results to calculate the probability wave representing the ship in the first place...


I know my head's still spinning from my Last post. Give me little bit and I'll get it flipped from negative to positive spin....

quote:
Originally posted by Lupusman:
Physics humor. Is that horrible or what!



We've got nothing on Mother Nature when it comes to physics humor. I read an article Last year about some physicists deciphering the structure of protons and neutrons. They already knew that 98% of matter is just empty space, the rest being made up of elementary particles. After their analysis, they concluded that the remaining 2% of matter is mostly... well, nothing.

OK, time to think happy thoughts now!

Quikngruvn


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  #18  
Old July 12th, 2001, 10:58 PM
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Default Re: newtonian motion

quote:
Originally posted by Quikngruvn:
Certainty? Heisenberg would be spinning in his grave....



would be, IF he had oposing thrusters on his fore and aft to spin with! as it stands, I think there is considerably more friction in his grave than we are dealing with in space, so he certainly would not spin as well as one of the ships we are discussing.


quote:
Originally posted by Quikngruvn:
Bigger ships, having more mass, would require more thrust to spin the same rate as a less massive ship. Thus, spinning costs more the bigger the ship.

The difference with the strategic map is the scale of time....Tactical combat, on the other hand, relies on what a ship can do in a span of a few minutes.



all very true, i just figured that the time scale was such that the time and thrust necessary to turn (equal to thrust necessary to move a distance equal to no more than half the circumferance of a cricle with radius half the length of the ship in question, and then stop) would be negligable compared to the thrust necessary to move a ship one square on the tactical grid. which is somewhere between 1/2 the diamater of a tiny moon and 1/2 the diamater of a sphereworld which is built around a sun at the distance of some orbital shell n. this of course is a very big range, but either way it is presumably significantly greater than the distance required for a turn. basically, i figured our distances were bigger and time longer. not that your point is in any way invalid.


quote:
Originally posted by Quikngruvn:
There. I've run rings around your logic.


haha, my logic extends a forearm for the clothes-line!


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  #19  
Old July 12th, 2001, 11:58 PM
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Default Re: newtonian motion

quote:
Originally posted by Quikngruvn:
I know my head's still spinning from my Last post. Give me little bit and I'll get it flipped from negative to positive spin....





you sure its not spinning in a state of supermotion? hold on while i observe it.


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  #20  
Old July 13th, 2001, 05:06 AM
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Default Re: newtonian motion

quote:
Originally posted by Puke:
...i just figured that the time scale was such that the time and thrust necessary to turn... would be negligable compared to the thrust necessary to move a ship one square on the tactical grid.




It may be. Let me see if I can so some rough calculations....

Kinetic Energy = 1/2 x Mass x Velocity^2
KE is expresses in joules, the unit of energy.

So, a ship of mass M must expend J joules of energy to rotate at a given velocity V.

Now, assume you have a 150 kT escort and a 1500 kT baseship, both of which want to turn around in the same amount of time. Since the baseship is ten times more massive than the escort, it must expend ten times as much energy as the escort to execute the same turn.

Further, the velocity of the basheship must be greater than the escorts.

Circumference = pi x Diameter
Distance = Velocity x Time

Assuming a 180 degree turn, the distance traveled for each end of the ship is one-half the circumference, thus:

Distance = 1/2 x pi x Diameter = Velocity x Time
Velocity = (1/2 x pi)/Time x Diameter

Since the time is the same for both ships' turns, (1/2 x pi)/Time is a constant. Thus, the only thing affecting the velocity of the spin is the diameter of the ship: the longer the ship, the greater the velocity.

Thus, the longer a ship is, the more energy it must expend to execute a turn in a given length of time. Unless there are some funky ship designs going on, the baseship will be significantly longer than the escort, and thus must expend more energy. Oh yeah, and the difference in velocity is also squared, increasing the difference in energy even more....

N.B. These are very crude calculations, really. They do not take into account the fact that different parts of the ship will move at different speeds during the turn. The true velocity of any point on a ship during a turn will depend on the distance of that point from the axis of rotation. But, seeing that it would take calculus to compute the sum total of the kinetic energies of each point on a ship, I simplified just a smidgem. However, since much of the baseship will be spinning faster than the fastest points on the escort, this shouldn't affect the gist of my argument, just the values I'm about to pull out of the air. I'll use points midway between the axis of rotation and the tip of the ship to get an "average" value for velocity and kinetic energy.

So, if you've got a 20-meter long escort and a 100-meter long baseship, the midpoints would be 5 meters and 25 meters, respectively, and so the difference in velocity would be:

Velocity = Q x radius, where Q is a constant
Velocity(baseship) = 25 x Q
Velocity(escort) = 5 x Q

Thus, the baseship's average rotational velocity is 5 times that of the escort.

So, to get back to the energy expended, we gotta go back to the kinetic energy formula and input my seemingly arbitrary values:

KE = 1/2 x m x v^2
m(baseship) = 10 x m(escort)
v(bs) = 5 x v(e)
KE(e) = 1/2 x m(e) x v(e)^2
KE(bs) = 1/2 x m(bs) x v(bs)^2
= 1/2 x 10 x m(e) x (5 x v(e))^2
= 1/2 x 10 x m(e) x 25 x v(e)^2
= 250 x 1/2 x m(e) x v(e)^2
= 250 x KE(e)

THUS, a baseship must create approximately 250 times the thrust of an escort to perform an identical turn in a given length of time, at least using arbitrary (but I thimk plausible) values.

And then on top of that, there's the counterthrust each ship must expend to overcome momentum in the ship's original direction....

Sorry, I got carried away. Puke, I think I could have put your logic in a chokehold, but I think I bored it to death instead. Now, lemme catch my brain before it dribbles out of my head completely....

Quikngruvn

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