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  #11  
Old August 27th, 2007, 08:33 PM

lexicat lexicat is offline
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Default Re: MOD Questions: haveitem and REMA

What a swell space alien!

Thank you!
Lexicat
  #12  
Old August 27th, 2007, 10:30 PM

lexicat lexicat is offline
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Default Re: MOD Questions: haveitem and REMA

Ok, so noitem works with passenger items, but haveitem does not seem to.

On a more general note, I wonder if it is possible to add an operator to negate any condition. (or just to insure that every condition function has an inverse function)?

Thanks again, squidge!

Lexicat
  #13  
Old August 28th, 2007, 01:02 AM

Phlagm Phlagm is offline
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Default Re: MOD Questions: haveitem and REMA

Lexicat, you can't negate a condition. YOu're just kind of stuck with what's already there.

and yeah, haveitem won't work with passengers. Even worse, it won't work with items you install!

-Jeremy
  #14  
Old August 28th, 2007, 12:14 PM

lexicat lexicat is offline
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Default Re: MOD Questions: haveitem and REMA

Well boo!

But thanks for the feedback, Phlagm. So on further exploration it seems that noitem is likewise insensitive to passengers. I guess going the user variable is the way to go.

Lexicat
  #15  
Old August 29th, 2007, 07:18 PM

sgqwonkian sgqwonkian is offline
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Default Re: MOD Questions: haveitem and REMA

Weird that noitem ignores passengers.

It's used in ally_muk and ally_zorg in the main game, clearly intending it specifically to detect passengers or the lack thereof.

I guess that's officially a bug then, heh?
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  #16  
Old August 30th, 2007, 02:44 AM

Phlagm Phlagm is offline
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Default Re: MOD Questions: haveitem and REMA

Hmm....perhaps not. I thought I remembered that being one of the issues, but now that you mention it, I think you're right, and that it will detect passengers after all.

Sorry about that. I still am pretty sure it won't work on installed items. I was intending to make lots of interesting stuff based on having things installed on your ship....like an eel drive that will abandon you to join the space whales, for example.
 

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