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  #11  
Old August 21st, 2007, 09:27 AM
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Default Re: Warp Creation/Destruction Events

Put a sector-cloak ability on it.

That can't be turned off, and nobody will be able to see it.
If it flies over your homeworld, your homeworld will dissappear temporarily too
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  #12  
Old August 21st, 2007, 12:45 PM

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Default Re: Warp Creation/Destruction Events

Quote:
PvK said:
So you made a mod that would work if the effect worked, but it doesn't, so it doesn't actually do anything until Malfador makes the Warp Open/Close into effects that work in events?
if the Warp Open effect was working, then yes, this mod should work as predicted.
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  #13  
Old August 21st, 2007, 02:03 PM
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Default Re: Warp Creation/Destruction Events

Quote:
Suicide Junkie said:
Put a sector-cloak ability on it.

That can't be turned off, and nobody will be able to see it.
If it flies over your homeworld, your homeworld will dissappear temporarily too
But would it keep roaming the quadrant? Or, even don�t being able to turn off the cloak, it would keep going after player/AIs units and planets?
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  #14  
Old August 21st, 2007, 08:14 PM
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Default Re: Warp Creation/Destruction Events

It wouldn't try to attack the players. Warp Point openers don't do that.

However, the AI to open warp points might not quite get the result you are looking for.

Last I remember it was more like: go to adjacent system to home system, open as many WPs as you can, idle the rest of the game.

Still might be worth a try.
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  #15  
Old August 24th, 2007, 05:07 AM
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Default Re: Warp Creation/Destruction Events

Ok, maybe I just remember random warp point closure but not opening.
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