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  #11  
Old July 30th, 2007, 09:16 PM

quantum_mechani quantum_mechani is offline
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Default Re: Maggots

The problem is, as with all non-100 range anti-SC battle spells (especially those costing gems) is that the enemy can easily script to stay out of your way until your script runs out, at which point the AI will try to cast something else entirely.
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  #12  
Old July 30th, 2007, 11:01 PM

sum1lost sum1lost is offline
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Default Re: Maggots

I've already used the trick of attack one turn to get into range, and then cast.
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  #13  
Old April 18th, 2010, 10:49 AM

Viajero Viajero is offline
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Default Re: Maggots

Is it confirmed that ethereality gives an undead 1 in 4 only to be subject by maggots? Would Luck also offer its usual 50% layer of protection on top of this?
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  #14  
Old April 21st, 2010, 12:22 PM

Bananadine Bananadine is offline
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Default Re: Maggots

I tried using this spell for the first time recently, and was baffled. It seemed to cause a curse and a curse of stones and nothing else. So I tested it in a test game, on some commanding Soulless and such, which I dressed in heavy armor and commanded to stand still for as long as possible, so as to see what the spell might do to them without interference from other attacks. And... it caused a curse, and a curse of stones. The commanders were not damaged.

This may have been under CBM... did CBM completely change the spell? Or do I just live in a totally different universe from the rest of you?
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  #15  
Old April 21st, 2010, 12:43 PM

Bananadine Bananadine is offline
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Default Re: Maggots

No, I've just tried it without CBM. There's a third effect I forgot: It feels like something is missing.

I cast it on a Mound King. He survived nine rounds of battle, and he won the battle so he presumably went through several post-victory rounds as well. He suffered much fatigue but no damage (other than the curse). The mysterious affliction and curse of stones are temporary.

On what are y'all basing your claims of poisonlike damage? It sounds like you know this spell better than I do; I've only cast it like four times ever. But shouldn't it remove at least one hit point after 9+ rounds, if it does poisonlike damage and isn't total crap? Irresistible curse of stones plus curse is good enough for me, but it's not what you guys are saying the spell does. And also, it doesn't have a lot to do with what the spell's description says the spell does....
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  #16  
Old April 21st, 2010, 12:46 PM

Bananadine Bananadine is offline
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Default Re: Maggots

...Whoa, I just noticed that KO is among those claiming it does poisonlike damage.

Okay, well... how long does it take to do that? Twenty rounds? 1000 rounds?
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  #17  
Old April 21st, 2010, 01:03 PM

thejeff thejeff is offline
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Default Re: Maggots

Haven't tested it recently, but, IIRC, it should show up immediately as poison damage. Little green bar underneath, little green numbers floating up, etc.
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  #18  
Old April 21st, 2010, 01:19 PM

Folket Folket is offline
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Default Re: Maggots

I have used it but when I last used it the damage was caped at 110. Which would be 11 damage per turn if you cast it every turn. Which makes tarts with regen almost immune.

I reported that as a bug, do not know if it was fixed.
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  #19  
Old April 21st, 2010, 01:29 PM

Bananadine Bananadine is offline
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Default Re: Maggots

Ohhhhkay, well, maybe somebody else could test it now? So I know whether I should totally reinstall my game or something...
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  #20  
Old April 21st, 2010, 01:46 PM

Bananadine Bananadine is offline
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Default Re: Maggots

Incidentally, I think there is room in this game for an irresistible, short-range, single-target curse-plus-curse-of-stones spell--albeit not one that every N1 mage can cast.

Also I rather like the mysterious, temporary "It feels like something is missing" affliction I'm seeing, on top of everything else. I bet I could come up with a spell description that'd make that seem sensical!
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