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July 2nd, 2007, 08:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Gaining Levels
I know why no item gives it. Because in combination with the Black Heart to give assassin abilities you could create something very scary.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 2nd, 2007, 08:29 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Gaining Levels
The Black Heart gives the "Assassinate" command to Stealth units. If your unit is not already Stealthy, it does nothing (except give you a nice gaping chest wound, ouch!). It does not increase Stealth.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 2nd, 2007, 08:32 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Gaining Levels
Doh, I thought it gave stealth and assassinate ;P
Jazzepi
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July 2nd, 2007, 08:43 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Gaining Levels
That would be nice! Maybe a unique cursed artifact could be added that gave Stealth. Just give it some nasty side effects for balance. Turns you into a Gollum or something .
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 3rd, 2007, 12:46 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Gaining Levels
You want 'the one ring' to be on the artifacts list?!
Isn't that a bit much?
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July 3rd, 2007, 12:53 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Gaining Levels
Yeah, let's forget I mentioned it! Otherwise someone will end up creating a Middle Earth mod, and any hopes of me overcoming my Dom3 addiction will be permanently doomed.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 3rd, 2007, 04:22 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Gaining Levels
There are already some potentially rather nasty combos, like Flesh Ward + Amon Hotep (blood vengeance, reinvigoration, high protection, MR boost, and low encumberance)...
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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July 3rd, 2007, 08:21 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Gaining Levels
It would be nice to have an item that boosted stealth if you had it.
And maybe an artifact that gave stealth 0. If there is only one, it can't be abused too badly right?
Experience adding to stealth would be good. Those scouts who've been hiding in enemy territory the whole game should be getting better at it.
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July 3rd, 2007, 11:57 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Gaining Levels
The problem is never what an item gives. Its trying to figure out ahead of time what can be created by stacking items. Giving stealth, even zero, would make it possible to add black heart and get an assassin out of just about ANY unit in the game. Think of it. Some of the assassins available now are bad enough. But it would take some really HARD looks at the units in the game to make sure that stealth equip didnt create the possibility of a totally beat-all kill-anything assassin SC thug. Personally I dont know what can beat the Lord of Night as an assasin but Im sure there are some creative experts out there that can come up with something.
It might NOT be possible but so far Im thinking it that the time ti would take looking for the possibility has just been avoided by allowing for an assassin item and no stealth item.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 3rd, 2007, 12:46 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Gaining Levels
Oh, I'm sure it will allow really abusive assassin SCs.
But if it's an artifact, there'll only be one of them and it won't be usable in the early game.
So do you send your fully equipped SC out as an assassin to hope he kills somebody useful and not just a random commander, or do you use him to beat armies.
And if you've got someone that can beat both the specially designed SC killers waiting for him and the large army with mage squads patrolling for home, how would he be stopped if you just invaded.
Make it take a body slot(or a 2handed weapon, though that makes less sense). And a misc for the black heart. That weakens a lot of builds right there. Especially if it's lousy armor.
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