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  #11  
Old July 2nd, 2007, 08:20 PM
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Default Re: Gaining Levels

I know why no item gives it. Because in combination with the Black Heart to give assassin abilities you could create something very scary.
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  #12  
Old July 2nd, 2007, 08:29 PM
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Default Re: Gaining Levels

The Black Heart gives the "Assassinate" command to Stealth units. If your unit is not already Stealthy, it does nothing (except give you a nice gaping chest wound, ouch!). It does not increase Stealth.
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  #13  
Old July 2nd, 2007, 08:32 PM
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Default Re: Gaining Levels

Doh, I thought it gave stealth and assassinate ;P

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  #14  
Old July 2nd, 2007, 08:43 PM
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Default Re: Gaining Levels

That would be nice! Maybe a unique cursed artifact could be added that gave Stealth. Just give it some nasty side effects for balance. Turns you into a Gollum or something .
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  #15  
Old July 3rd, 2007, 12:46 AM
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Default Re: Gaining Levels

You want 'the one ring' to be on the artifacts list?!
Isn't that a bit much?
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  #16  
Old July 3rd, 2007, 12:53 AM
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Default Re: Gaining Levels

Yeah, let's forget I mentioned it! Otherwise someone will end up creating a Middle Earth mod, and any hopes of me overcoming my Dom3 addiction will be permanently doomed.
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  #17  
Old July 3rd, 2007, 04:22 AM
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Default Re: Gaining Levels

There are already some potentially rather nasty combos, like Flesh Ward + Amon Hotep (blood vengeance, reinvigoration, high protection, MR boost, and low encumberance)...
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  #18  
Old July 3rd, 2007, 08:21 AM

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Default Re: Gaining Levels

It would be nice to have an item that boosted stealth if you had it.
And maybe an artifact that gave stealth 0. If there is only one, it can't be abused too badly right?

Experience adding to stealth would be good. Those scouts who've been hiding in enemy territory the whole game should be getting better at it.
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  #19  
Old July 3rd, 2007, 11:57 AM
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Default Re: Gaining Levels

The problem is never what an item gives. Its trying to figure out ahead of time what can be created by stacking items. Giving stealth, even zero, would make it possible to add black heart and get an assassin out of just about ANY unit in the game. Think of it. Some of the assassins available now are bad enough. But it would take some really HARD looks at the units in the game to make sure that stealth equip didnt create the possibility of a totally beat-all kill-anything assassin SC thug. Personally I dont know what can beat the Lord of Night as an assasin but Im sure there are some creative experts out there that can come up with something.

It might NOT be possible but so far Im thinking it that the time ti would take looking for the possibility has just been avoided by allowing for an assassin item and no stealth item.
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  #20  
Old July 3rd, 2007, 12:46 PM

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Default Re: Gaining Levels

Oh, I'm sure it will allow really abusive assassin SCs.

But if it's an artifact, there'll only be one of them and it won't be usable in the early game.
So do you send your fully equipped SC out as an assassin to hope he kills somebody useful and not just a random commander, or do you use him to beat armies.

And if you've got someone that can beat both the specially designed SC killers waiting for him and the large army with mage squads patrolling for home, how would he be stopped if you just invaded.

Make it take a body slot(or a 2handed weapon, though that makes less sense). And a misc for the black heart. That weakens a lot of builds right there. Especially if it's lousy armor.
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