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June 19th, 2007, 11:03 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Turn 2 Pretenders
Quote:
vfb said:
It's the territory you're attacking from, not the territory you're attacking, that determines the dominion HP boost/penalty.
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Is that true? That makes a big difference.
Does that apply for immortal ressurection?
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June 19th, 2007, 11:35 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 2 Pretenders
I believe vfb is correct. Pretender (and prophet) HP are determined by the province that they are attacking from. So if your pretender teleports from a dom +10 prov into a dom - 10 prov he will fight with max HP.
However, magic resistance (and perhaps some of the other stats) are immediately scaled according to the dominion of the province that the fight takes place in. So teleporting into a dom -10 prov is risky if you suspect the presence of mages.
And no, it does not apply to immortal resurrection. If an immortal dies attacking from a province with + dom into a prov with - dom, he will not be resurrected.
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June 20th, 2007, 12:17 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: Turn 2 Pretenders
Well, that is good to know. I hadnt ever noticed that before!
I have been getting some results that i don't understand. for instance: I tried a titan with Doinion 10, death 5, air 4. I figured this would work just as well as the Virtue. But the titan doesnt even come close to being as effective. It even has more hits and higher defense. It has a lower Awe rating, (2vs4) and doesnt seem to hit as often.
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June 20th, 2007, 02:17 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Turn 2 Pretenders
Can't take on heavy cavalry, some archers are a threat, sometimes, but can take on the majority of indeps from the get-go.
Father of Winters, dominion of 9 or 10 (awe), Water of at least six, ten is wonderful. Cold scale 3. Between awe, cold stat bonus, chill of 20 or more, and ludicrous defense, might get hit once or twice in combat.
Relies somewhat on letting your dominion spread to be at best, but still effective on turn 2.
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June 20th, 2007, 02:34 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Turn 2 Pretenders
Its true that your HP is determined from the province you attack FROM. But you have to be really, really careful if you are attacking a negative dominion province. You might win the battle, but your pretender will have like 10% of his max hp at the start of the next turn. If the enemy catches you like that, you could be in serious trouble.
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June 20th, 2007, 03:03 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: Turn 2 Pretenders
Oh yeah, Father of winters is one of my favorite UlM pretenders. After a few turns of conquring the easy idependents do a quick stop and magic search and let one of your smiths bring in some nice forged Blacksteel armor. Shield, helmet, armor (i prefer the breastplate vs the whole suit) and sword of sharpness. Now you are ready to take on the tougher independants.
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