.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old June 19th, 2007, 04:20 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Question: Gift of Reason to cure Feeblemind?

The reason shape shift sometimes cures afflictions is because it was originally an attribute of serpent cataphracts. When the rider dies it would be stupid if the serpent had an affliction. The game has evolved a lot since then and there are probably lots of strange effects not intended. Now it is possible to temporarily change shape, on death, to and fro, etc.
__________________
www.illwinter.com
Reply With Quote
  #12  
Old June 22nd, 2007, 12:49 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Question: Gift of Reason to cure Feeblemind?

Gift of Health cures feeblemind.
Chris
Reply With Quote
  #13  
Old June 22nd, 2007, 11:46 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Question: Gift of Reason to cure Feeblemind?

One situation I have always felt was abusive was arcos use of mind hunt. Their priestesses can heal feeble mind, so they basically get free mind hunts. With 4 priestesses sitting in their capital healing, they get to eliminate the penalty for unsuccessful mind hunts.

To alleviate this advantage, I think mind hunt should backfire and subject the caster to the soulslay, in addition to feeble minding him if his cord is severed.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #14  
Old June 22nd, 2007, 03:09 PM
BigDisAwesome's Avatar

BigDisAwesome BigDisAwesome is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
BigDisAwesome is on a distinguished road
Default Re: Question: Gift of Reason to cure Feeblemind?

I set up a Mind Hunt "factory" in a game once playing Bandar Log. Got The Chalice to heal the feeblemind and started letting them fly.
Reply With Quote
  #15  
Old June 22nd, 2007, 03:14 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Question: Gift of Reason to cure Feeblemind?

does penetration help mindhunt? I'm tempted to load up my mindhunters with runesmashers, void eyes, and the little penetrator thing.
Reply With Quote
  #16  
Old June 22nd, 2007, 03:53 PM

Saint_Dude Saint_Dude is offline
Sergeant
 
Join Date: Apr 2007
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Saint_Dude is on a distinguished road
Default Re: Question: Gift of Reason to cure Feeblemind?

Penetration most definitely helps with mind hunt.
Reply With Quote
  #17  
Old June 22nd, 2007, 04:19 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Question: Gift of Reason to cure Feeblemind?

Quote:
sum1won said:
does penetration help mindhunt? I'm tempted to load up my mindhunters with runesmashers, void eyes, and the little penetrator thing.
Very good idea, its spell focus btw...
Reply With Quote
  #18  
Old June 22nd, 2007, 04:25 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Question: Gift of Reason to cure Feeblemind?

Also boosting your astral level helps, though not as much as boosting penetration. The best of both worlds is (if you can afford it) to use a ring of wizardry/sorcery to boost both.
Reply With Quote
  #19  
Old June 22nd, 2007, 04:52 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Question: Gift of Reason to cure Feeblemind?

2 casters with eyes of the void and skullcaps are going to be cheaper and more effective than 1 with an eye and a ring though, 40 pearls for 1.5 penetration is not a good deal.

Does anyone know if the penetration boost is calculated from soul slay (S3) or Mind Hunt (S4)? Needing S5 or S6 for the extra +1 is a pretty significant difference.
Reply With Quote
  #20  
Old June 22nd, 2007, 06:48 PM

Saint_Dude Saint_Dude is offline
Sergeant
 
Join Date: Apr 2007
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Saint_Dude is on a distinguished road
Default Re: Question: Gift of Reason to cure Feeblemind?

I think the penetration boost is calculated for the soul slay, after all that is the real attack.

The curious thing is that when I have run simulations to test various mind hunt configurations, it appeared as though there was a built in 3 points of penetration for mind hunt (possibly all remote spells). That is to say that the soul slay associated with a mind hunt is much more potent than a soul slay on the battlefield.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.