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June 19th, 2007, 01:47 AM
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Captain
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Join Date: May 2001
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Re: Fun with air magic
Having watched a few more turns, magic damage is very effective at dispelling the effect. My own Thunder Strikes on the enemy front lines tend to dispel the Mistform on my units. They then fight as normal and tend to be my main source of casulties. Yes, I know I need to boost their lightning resistance, give me time.
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June 19th, 2007, 07:17 PM
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Lieutenant Colonel
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Re: Fun with air magic
Here's an interesting question. Take one pretender with air and earth. Cast mistform, cast Earthquake. What is the result?
I suspect that EQ does mundane damage, and why would mist be bothered by a quake anyway?
So... that means I have two pretenders now I need to try out, my imprisoned phoenix, and that lightning-earth titan.
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June 20th, 2007, 09:34 PM
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Second Lieutenant
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Re: Fun with air magic
Earthquake, Rain of stones, bale wind all do physical damage, so should have no effect beyond DRN results above 20.
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July 4th, 2007, 08:50 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Fun with air magic
Quote:
Saxon said:
I have been playing Caelum and recently researched the spell Fog Warriors. If you have not tried it, may I suggest checking it out? Very powerful, very useful for anyone with Air magic. Watching a small squad of arrow catching independent chaff Barbarians hold the line against some Guardians of the Seal was delightful. Watching my mammoths trash the rest of the 400 odd casualties was even more fun.
Anyone have a decent counter to a large army with this buff? I did get hurt when the same province was attacked by two different nations on the same turn. All my gems were burnt up in the first attack�
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It's really weird that your barbarians worked against EA Agartha's Seal Guardians, because they have magic weapons and a hit from a magic weapon cancels Mistform.
I'm not sure about counters, but I wanted to note that Fog Warriors combines well with Rain of Stones. Use an Eagle King w/ Earth Boots, then <Summon Earthpower, Rain of Stones>. Since it's mundane damage your army will be mostly immune. This should kill a lot of the enemy mages and generally mess up any counters they were going to attempt.
-Max
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July 4th, 2007, 10:03 PM
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General
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Re: Fun with air magic
The mistform would affect the first hit from the Seal Guards, reducing the first hit to one point of damage, and only then it would be cancelled. Sword barbarians have attack 11/defense 11 versus Seal Guard attack 11/defense 8, and are size 2 versus size 4, for good swarming.
EA Agartha is pretty terrible at ordinary melee.
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July 5th, 2007, 01:14 AM
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BANNED USER
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Re: Fun with air magic
I think the point of bloodletting is to activate your own berserkers, but it might work in this case too.
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July 5th, 2007, 02:43 AM
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Major General
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Re: Fun with air magic
vfb,
Okay, got it. It doubles their lifespan against Seal Guards, because otherwise one blow would cut the barbarians in half. I haven't played around with mistform much; it's good to know that the mistform even protects against magical attacks for the first blow.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 5th, 2007, 11:53 AM
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Major General
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Re: Fun with air magic
Hmmm, I didn't realize that mistform would protect you from magic damage, does it protect you from the first hit from soul slay, disentigrate....or magic duel?
Mistform, Magic Duel, Mistform, Magic Duel, Returning....
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July 5th, 2007, 11:57 AM
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National Security Advisor
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Re: Fun with air magic
I think it doesn't work for the same kind of things that Twist Fate doesn't work for (Magic Duel, Soul slay(?), etc...)
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