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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old June 9th, 2007, 10:20 PM

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Default Re: LA Catharcia, Forges of Molech

OK. As a side note: D9 Eisen-maids(D9 mainly for PoD fear/affliction battlemagic) are the ultimate god destroyers(good attack, average size for outnumbering, massive affliction causing and horror marking).
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  #12  
Old June 9th, 2007, 11:54 PM

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Default Re: LA Catharcia, Forges of Molech

I'm pretty sure AOE doesn't work for ranged weapons. Unless that bug was fixed in 3.08, which I doubt.
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  #13  
Old June 10th, 2007, 12:10 AM
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Default Re: LA Catharcia, Forges of Molech

The Abomination has a ranged weapon with AoE. Are you telling me that this wonderful artillery does not work like intended?
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  #14  
Old June 10th, 2007, 02:57 AM

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Default Re: LA Catharcia, Forges of Molech

The abomination isn't a mod unit. Or rather, it doesn't use modded weapons.

Like I say, unless it's been fixed, AOE on ranged weapons doesn't work. It's possible you could use secondaryeffect always and set it to an AOE melee weapon (which work, I think), but last time I checked secondaryeffectalways didn't work either.
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  #15  
Old June 10th, 2007, 10:16 AM
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Default Re: LA Catharcia, Forges of Molech

Ah, yes, I'd forgotten.

Well, that explains why the trebuchet seemed so useless .

I'll leave the unit as-is for now, hopefully this'll be fixed in the next patch and I can get a handle on how effective the unit really is. For starters I'll lower the aoe back to 1 on the boulders.
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  #16  
Old June 10th, 2007, 11:46 AM

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Default Re: LA Catharcia, Forges of Molech

Currently this nation seems built to destroy large enemies(which i like ). Small, decent damage units(swarm giants ect), molech swords(good for SCs ect), high damage trebuchets(fun vrs jotuns) and large units to go head to head with the enemy.
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  #17  
Old June 11th, 2007, 10:23 PM
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Default Re: LA Catharcia, Forges of Molech

Is it overpowered?

I've found that the military runs roughshod over computer opponents - but then, you always run roughshod over computer opponents so I'm not sure what that tells you.
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  #18  
Old June 12th, 2007, 04:45 PM
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Default Re: LA Catharcia, Forges of Molech

Version 1.0 Beta is posted.
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  #19  
Old June 12th, 2007, 05:04 PM
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Default Re: LA Catharcia, Forges of Molech

Okay, I'll put it at mediafire since attachments seem to be down again:

http://www.mediafire.com/?6pokcdwxx53
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  #20  
Old June 18th, 2007, 04:38 AM
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Default Re: LA Catharcia, Forges of Molech

Lo and behold, I lurk no more!

Anyways, I gave this Mod a whirl. Insane amounts of fun. I haven't played enough to say if it's overpowered or not. But I just noticed a few things. The Molech Xbow doesn't seem to have missile animation. Enemies gets hurt, but no bolts can be seen flying in the air (quite spooky).

Right now I'm trying out Vorlagenerfinder with E4N4S4B4 (to forge boosters) and Turmoil 3, Product 3, Heat 2, Luck 3 and Magic 2. My tactic was to rely on Clockworks so that the -billion% income wouldn't bother and build forts with money events. It's working like a charm.

AI abysia is having great difficulties with Steelipides (they get killed, but not before trampling 5-7 infantry), althought I noticed that crossbows hate tower shields.

I got few Bludcardinals with astral, I'm thinking about Churning out few Molech Xbows and accompanying them with Blucardinals and scripting Brand of Molech, Brand of Molech, Summon Horror, Summon Horror, Flee. The Xbows would of course fire and flee. Hmm.. I'll tell you how it went.

Keep up the good work.
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