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  #11  
Old May 23rd, 2007, 04:16 PM
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Default Re: A couple of q\'s

Quote:
Meglobob said:
Quote:
Ewierl said:
Quote:
Meglobob said:
I know that if a commander has the chill aura and you give him a item or cast a spell that gives chill aura, the AoE increases.
You sure? I remember scripting Ice Devils to cast Breath of Winter in a SP game once, and they simply wouldn't cast it, as if there were no valid target.
Not tried it with a ice devil but I remember it working with Niefel Jarl.
Definitely works with Ice Devils. Did you have a Rhime Haubrik on at the time your Ice Devils tried to cast it? I'm pretty sure the Rhime Haubrik auto-casts Breath of Winter- so it won't stack with a second casting. Same with the charcoal shield (etc.), it'll stack with natural abilities but you can't cast another spell to stack on top.

On immortals and horrors, it's pretty funny as you'll respawn fine (with no items), but the horror will probably have horror marked you even more than you were before, causing you to be more likely to be attacked again. The cycle will repeat faster and faster until you're getting hit by doom horrors every turn...at which point the immortal can't move (the horror will attack, kill him, and send him back home every turn), you can still use him to forge or cast things - but of course it's pretty wasteful to give him any boosters.
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  #12  
Old May 23rd, 2007, 04:21 PM
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Default Re: A couple of q\'s

Immortals lose any non-intrinsic gear (*) when killed and returned to the capital, regardless of how they were killed.


(*) Main example of decent gear intrinsic to an immortal
unit: wraith lords, and Etimmu in particular
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  #13  
Old May 23rd, 2007, 04:28 PM

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Default Re: A couple of q\'s

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Meglobob said:
Not tried it with a ice devil but I remember it working with Niefel Jarl.
Niefel Jarls have only chill aura, not active BoF naturally. And IIRC they are different things. Or at least were.
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  #14  
Old May 24th, 2007, 12:37 AM

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Default Re: A couple of q\'s



Hmm, I always forge the forbidden light.. and then never use it. Thought an immortal might get his items back.

Move the user to an adjacent lab province and use returning? Or just fill him up with +penetration and hope for an enslave Anyone know the horror chance on the forbidden light? Is it like the chalice where it never happens or a lantern where it may not happen all game or some games 10 times?
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  #15  
Old May 24th, 2007, 02:21 AM

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Default Re: A couple of q\'s

It's far and away nastier than anything else I've used, although I haven't played around with the Oath Rod of Kurgi or Kurgi's gift. Probably an order of magnitude nastier than lanterns.
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  #16  
Old May 24th, 2007, 01:32 PM

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Default Re: A couple of q\'s

In my experience, it takes about 20 turns of wearing the Forbidden Light to start getting Doom Horrors. At that time, you might be getting up to three Horror attacks a turn.
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  #17  
Old May 24th, 2007, 02:01 PM

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Default Re: A couple of q\'s

bugger that for a lark. What's the point of the item then? Spend the gems for a short term solution? I'm assuming its a continuous adding of horror marks that are cumulative? I think I have this item in like 6 or 7 of my SP games, thinking its a great deal with +2S2F...and then I've never used it.
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  #18  
Old May 25th, 2007, 02:37 PM

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Default Re: A couple of q\'s

Well, that's 20 turns worth of Master Enslaves, and when that's done you can transfer it to another caster. Probably depends upon whether your nation has high-level recruitable astral or fire mages in order to be worth it. Obviously if it's just sitting in your inventory it's not doing you any good.

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  #19  
Old May 25th, 2007, 03:20 PM
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Default Re: A couple of q\'s

Horror marks are indeed cumulative.

It -is- possible to beat horrors (although Kurgi's a bit of a tough customer)... and it should be noted that an astral mage worthy of the Forbidden Light should be able to cast Ritual of Returning as well as the in-battle version. The Solar Brilliance effect may also be useful in certain battles, especially when you don't care much about blindness (ex. R'lyeh mindblasts -- prec 100 attacks hit even if firer is blind).

Magebane would help. It'll boost MR (sort of important for when the Eater of Gods shows up -- given his 'save or die' attack), and when you hit, it'll knock the horror unconscious.
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  #20  
Old May 25th, 2007, 03:34 PM
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Default Re: A couple of q\'s

Cumulative Horror Marks are much, MUCH less severe than they used to be, though. I'm not sure if the "Doom Horror attack every turn" thing can happen without wearing the Forbidden Light for a few dozen turns or something similarly drastic, though.
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