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  #11  
Old May 23rd, 2007, 04:07 PM

Gooseman2448 Gooseman2448 is offline
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Default Re: Question for the players (mostly)

Suhiir,

Don't get too worked up.

Quote: "Actually since ya'll said you have no interest in a modified OOB I'm going a lot further then I'd originally intended with some of my changes."

There is a reason it's called modding. There has to be a base standard. Look at any game that allows you to modify it. None of those modification are "OFFICIAL" but, some are significantly different enough to get noticed as a addition or a true standalone.

Don and Andy don't have to accept any outside input (SSI didn't), they are working hard enough to improve the game play, which they have.

I think thatguy96 is the closest right now to having a standalone mod. Vietnam has been the center point for many games and can have endless campaigns and scenarios.

(Others: NATO vs WP & Arab vs Isreali)

I think dedicated USMC Mod could offer many options. (Look how far BCT has gone, to make a new addition dedicated to Air Assault the next should be for a USMC, but thats off topic)

Do it for yourself first.
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  #12  
Old May 23rd, 2007, 08:31 PM
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Suhiir Suhiir is offline
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Default Re: Question for the players (mostly)

Sorry if I gave the impression I was getting "worked up".

Having gotten a look at the picklists (thanks yet again), and how they work I can now see why it's absolutely necessary for some of the equipment the USMC never had to be in the OOB. Andy and Don are quite reasonably applying Occam's Razor ("All things being equal, the simplest solution tends to be the best one.") to the matter. The current OOB has existed for a long time, many scenario's have been built with it. The sort of ground-up rebuild that's necessary in the OOB, and FAR more importantly the picklists, to create an accurate representation of the USMC would create many, many, many problems for them. If I was them I'd say, "Thanks, but no thanks" too.

Being a single individual who doesn't have to justify my existence, or paycheck, to a boss I can afford to look at things in ways they can't.

Also don't have to worry about "play balance".
Up above I mentioned changing the base range of the M16 and the base ammo load of a squad, and gave my rationale for the changes. Problem is this will totally destroy the "play balance". Given two equal sized squads with the same weapons if one can shoot a bit further and won't run out of ammo as soon they are not equivalent units. The Cost Calculator won't see the difference well enough to give the two units a different point cost.

Sea Story Time (again)
Gulf War I, 2nd MarDiv

For some reason I've never understood a platoon size, non-Republican Guard, Iraqi unit decided not to surrender on sight and had the audacity to shoot at us.
We were also about a platoon size unit with the addition of a HMMWV carrying a .50cal (a detachment of MP's who were along to collect prisoners).
The Iraqi's had AK 47's, a couple machineguns, zip for mortars, no support from adjacent units, and no fire support. Brave, but not to bright.
Our .50 shot thru their sand bags taking out both machineguns right off the bat. We then advanced to about 400m from their position.
In typical style occasionally an Iraqi would pop up, fire a magazine at full auto in our general direction then duck.
Since they couldn't hit the broad side of a barn at 400m we very calmly assumed good prone firing positions, some guys going so far as to wrap their slings around their arms like they were at the rifle range. We then proceeded to pick off them off one at a time with single shots to the head/shoulders as they popped up to fire at us.
After four of the bravest/dumbest died the rest got the point and surrendered.

I'll be the first to admit Gulf I was not a typical war, heck, it wasn't a war at all - I call it the World's Largest Live Fire Wargane myself. But I think it makes my point, in general the USMC can, and does, shoot further and more accurately and conserves ammo while doing so.

I have no doubt in my mind US Army Rangers probably can and do do the same. However I'm looking at modifying one, and only one OOB, and since it's not going to be used in the official game I don't need to be constrained by "play balance".

If there had been any interest in using it in the official game I'd have tweaked units, and most importantly the picklists and NOT touched the weapon data.
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