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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old April 26th, 2007, 05:22 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: ME Fiery Caelum

Sounds good, specifically the spire horn guys. I dont know why but i see those spire horn guys as minor berserkers(maybe +1 or +2) wielding magic hammers, again no idea why but i can just picture them flying down in a berserk fury crushing the undead from above before quickly flying over to the next group to continue the slaughter.
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  #12  
Old April 26th, 2007, 05:25 PM

VedalkenBear VedalkenBear is offline
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Default Re: Mod: ME Fiery Caelum

That's an interesting idea. If you don't mind, I think I'll incorporate those as the Spire Melee Yazatas.

Any other ideas floating around I can shamelessly exploit?
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  #13  
Old April 26th, 2007, 05:49 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: ME Fiery Caelum

A flying crossbowman! I want it right now
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  #14  
Old April 26th, 2007, 05:51 PM

VedalkenBear VedalkenBear is offline
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Default Re: Mod: ME Fiery Caelum

Oh, I have something _much_ better than flying crossbowmen on the way.

Besides, this is looking a bit like Marignon as it is. No reason to make it even closer.
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  #15  
Old April 26th, 2007, 07:56 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: ME Fiery Caelum

Fine *cries*

I think the caelians(is that right), after losing their mammoths, would have realised that they still needed some sort of 'tank' unit to hold off the ermorian hordes. I cant really think of one at the minute but i'll try.
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  #16  
Old April 26th, 2007, 08:00 PM

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Default Re: Mod: ME Fiery Caelum

That would be the Raptoran Legionnaires.
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  #17  
Old April 26th, 2007, 08:31 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: ME Fiery Caelum

I know they will be tough but i meant some really big, really tough front line unit to replace the mammoths. I wouldnt think raptors, even well trained and armoured, would be that great at holding the line for an extended period of time. Maybe some sort of large ice creature from a national summon or some sort of construct made of ice and bone(seems a bit like LA atlantis but would fit with the caelian/raptor/ermorian thing the mod seems to be going with)?
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  #18  
Old April 26th, 2007, 09:18 PM

Sombre Sombre is offline
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Default Re: Mod: ME Fiery Caelum

I know you mean palette shifts - those are easy, but extracting a perfect sprite from the game is HARD. So what you propose isn't simple at all.

Seriously, I just redraw most of this stuff from a screengrab rather than trying to extract it perfectly. And that takes time, effort and maybe even skill.

The best person at extracting sprites here is Singularity. He posted a method up a while back and you can see some damn near perfectly extracted sprites in his DominionsPlus mod. I suggest you search for the method. Every perfectly extracted sprite available to me is a big bonus, I just don't want to do it myself because the process is long and difficult :]
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  #19  
Old April 26th, 2007, 10:12 PM

VedalkenBear VedalkenBear is offline
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Default Re: Mod: ME Fiery Caelum

Shovah: I don't want this to feel very 'icy' at all. So no ice summons (necessarily). If I did go that route it would be something like an icefire elemental.

Personally, I don't think that this mod is going to _need_ a 'hp soak' unit, especially as a national unit. These guys have Fire/Air, Fire/Water, Death/Air, _and_ Death/Fire. Their combat magic is going to be brutal enough as it is. Therefore, they don't need to outlast the opponent, _per se_. They just need a bit of time to work their magic. Which is why standoff weapons like bows and (especially) the javelins will be so good for them.

Besides, it's not like they have the combat summon spam options closed to them either, y'know?

That brings up another point. Short of brute-forcing a Purgatory dominion, is there any way to pull these guys up short of exploiting the Undead themselves?

Sombre: Hm, I'll look into it. Maybe sometime this weekend, but there's something going on that might actually stall the mod for a while.
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  #20  
Old April 26th, 2007, 11:12 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: ME Fiery Caelum

I dont think they would really need a hp soak unit either(although the javelin guys will only get around one round of firing so not exactly standoff weapons) but i just thought that the caelians would have missed their big hairy friends

Give me atleast one fairly large summoned unit and i will be happy
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