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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old April 22nd, 2007, 07:03 PM
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Default Re: Vanilla Mods to Official Mods-The *OUML*

How about "Community Mods"?

And-if we can hopefully climb over all the red tape and legaleze of this (non)issue-does anyone have any mods they'd like to submit?

I've got quite a few, but I don't want to be the first to submit any, as it would be impolite and needlessly preferential.
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  #12  
Old April 22nd, 2007, 07:08 PM
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Default Re: Vanilla Mods to Official Mods-The *OUML*

If you do follow through with this idea, I would suggest limiting it to mods other than Nation mods. I would call the initiative something related to multiplayer, maybe something like "The Community Multiplayer Ruleset".

I think the initiative would benefit the community in that aspect, if the changes are general mods that are normally accepted in MP games like the ones I listed. Then the game host could choose to use the rules or not.
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  #13  
Old April 22nd, 2007, 07:09 PM
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Default Re: Vanilla Mods to Official Mods-The *OUML*

Foodstamp, I'm not proposing that mods be distinguished between what is a "good" mod and what is a "bad" mod. It's not about that, except maybe in cases where something is obviously a shoddy effort and should be excluded until it's been improved.

This is about getting people to admit that yes, certain mod nations are just as good as the nations the Devs came up with.

It shouldn't hurt any relationships, unless people are being overly sensitive and unrealistic. It doesn't force anyone to change anything they currently do or don't do. It just says that a particular mod has been approved by the community for use in "vanilla-style" games. It gives our creative efforts more weight than they currently have.
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  #14  
Old April 22nd, 2007, 07:45 PM
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Default Re: Vanilla Mods to Official Mods-The *OUML*

There, maybe that will end the argument.
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  #15  
Old April 22nd, 2007, 09:32 PM
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Default Re: Vanilla Mods to Official Mods-The *OUML*

I protest against not being able to vote, I don't post alot, only where I want to add my opinion or think someone might need help, or am promoting my own mods, anyway I think you should change it to 50 posts needed to vote, no one on this forum would bother to make 5 different accounts, go around on this forum or other forums on the shrapnel community forums posting 50 times each!

I most people have more of a life than that, anyway back to my point, I want, no demand! that it be changed to 50 or 100 votes! 50 preferably!
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  #16  
Old April 22nd, 2007, 11:28 PM
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Default Re: Vanilla Mods to Official Mods-The *OUML*

Well, I demand that you vote too, so-providing you vote atleast once on something-request approved!
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  #17  
Old April 23rd, 2007, 12:24 AM

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Default Re: Vanilla Mods to Official Mods-The *OUML*

I'm mainly concerned that this would turn, for lack of a better term, incestuous. How many people actually post here on this forum?

We're kinda vocal, but also rather small.
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  #18  
Old April 23rd, 2007, 10:06 AM
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Default Re: Vanilla Mods to Official Mods-The *OUML*

I think this is a GREAT initiative that has no visibility.
I have no time to experiment mods but it would be great to include balanced mods in our mp group.
I think is easier wait for Dom V than to wait for 50 votes.
Move it to the other forum and lower the number of votes.
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  #19  
Old April 23rd, 2007, 05:56 PM
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Default Re: Vanilla Mods to Official Mods-The *OUML*

There you go, I've made some changes.

In order to be more reasonable, I've relaxed the voting requirements to 30 votes, Corporal status or above. If people can't be bothered to post atleast 50 times, then they have no business voting on something like this.

I hope that helps.
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  #20  
Old April 23rd, 2007, 07:44 PM
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Default Re: Vanilla Mods to Official Mods-The *OUML*

Yeah now the small ones can vote! well... we need somthing to vote on.
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