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  #11  
Old April 19th, 2007, 12:54 PM

Cor Cor is offline
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Default Re: Couple of questions

Quickness does not double fatigue. You get 2 fatigue even if the wyrm had 16 attacks some how.

You gain the same fatigue for doing your actions, no matter how many there are.
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  #12  
Old April 19th, 2007, 12:55 PM
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Default Re: Couple of questions

Quickness could be actually bad for the wyrm. Double fatigue can make the beast route. Even against weaklings.
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  #13  
Old April 19th, 2007, 02:04 PM

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Default Re: Couple of questions

I see we have a disagreement as to the mechanics of Fatigue. I will test when I get home.
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  #14  
Old April 19th, 2007, 02:15 PM

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Default Re: Couple of questions

Pretty sure you pay your Melee fatige for each set of melee attacks you have. So if you are Quickened, you will pay your Melee fatigue two times every battle round, regardless of the number of attacks the unit has.
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  #15  
Old April 19th, 2007, 04:19 PM

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Default Re: Couple of questions

Yes, so if you have any kind of reinvigoration you'll get extra fatigue from Quickness (you'll gain fatigue twice and lose it once per round). If you don't have reinvigoration you might as well get off all the attacks you're capable of as quickly as possible. Gaining 100 fatigue from 25 attacks over 13 rounds instead of 25 just means there are fewer opportunities to counterattack you.

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  #16  
Old April 19th, 2007, 06:45 PM
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Default Re: Couple of questions

If you have Awe and Fear and can make armies rout just by sitting around, and you've got decent protection and HP and possibly regen, then I think you might usually be better off without the quickness.

Except for the specific case of the Wyrm that is, since it has such low encumberance that even a single casting of Summon Earthpower will cause it to recover from all melee fatigue each turn even when quickened.
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