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  #11  
Old April 15th, 2007, 04:22 PM

Ewierl Ewierl is offline
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Default Re: Lord of fertility

Quote:
Kristoffer O said:
He gives supplies, not growth. We didn't want s pretender that had the possibility to have an ability that was against his own nature (dominion that is). A lord of fertility should take growth 2 or 3. If you do there is no need to give him another growth-increasing ability. It would also feel wrong to me if a player took a force-growing lord and combine it with a death-scale.
There are many of these in the game already, though; all the good-luck-boosting pretenders work just like that.

I think Lord of Fertility is seriously underpowered and uninteresting... if you're playing a Nature-magic pretender (as LoF of course is), you already get heaps of supplies from them, and will have access to items that provide more. "Yet more supplies" is one of the least useful pretender special abilities out there.

Might it be possible to tie his population-growth ability to the existing growth scale? The Son of Niefel has a scale-dependent power, I believe. That would seem like a conceptually perfect setup: the LoF allows you to get population growth slightly above what'd otherwise be available, but you have to be maxing it out already.
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  #12  
Old April 15th, 2007, 05:10 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Lord of fertility

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Xietor said:
yeah,

you take growth Gandalf, then when my armies capture your capital, i will have that many more worshipers for my pretender
Wasnt me. I rarely take growth. Go argue the point with the guys in the irc channel if you dare
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  #13  
Old April 15th, 2007, 05:55 PM

Shovah32 Shovah32 is offline
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Default Re: Lord of fertility

But a pretender who increases growth in a single province wouldnt be such a big deal would it? I personally believe than in larger maps where you plan to keep recruiting commanders and making castles you have to atleast restrain from taking death, generally because unless you continue expanding quickly your economy slowly chokes and dies.
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  #14  
Old April 15th, 2007, 06:56 PM
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Default Re: Lord of fertility

Quote:
Shovah32 said:
But a pretender who increases growth in a single province wouldnt be such a big deal would it?
In your capital it would, if you took gowth-3 and had a pretender that doubled that for example and then took order-3 on top. You would be stinkingly rich and money talks early on in the game, more troops, more mages, more castles etc...

Remember, your capital usually provides 50%+ of your income for the first 10 or so turns. Whenever you suggest a change you have to look at how much it can be exploited in order to retain balance.
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  #15  
Old April 15th, 2007, 07:26 PM

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Default Re: Lord of fertility

Quote:
Meglobob said:
Quote:
Shovah32 said:
But a pretender who increases growth in a single province wouldnt be such a big deal would it?
In your capital it would, if you took gowth-3 and had a pretender that doubled that for example and then took order-3 on top. You would be stinkingly rich and money talks early on in the game, more troops, more mages, more castles etc...

Remember, your capital usually provides 50%+ of your income for the first 10 or so turns. Whenever you suggest a change you have to look at how much it can be exploited in order to retain balance.
Yes, if it "doubled that" it would. But that need not be the answer. What if it increased your growth rate (0.2-0.6% if your dominion is positive) itself by 10 or 20% +20% on 0.6% increases the total to 0.72%. The difference in the long run could be considerable, but virtually nothing in the short run- and the short run is the time when it's exploitable, when your home province is the heart and soul and entirety of your income.
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  #16  
Old April 15th, 2007, 07:40 PM

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Default Re: Lord of fertility

Having growth in just the capital would do wonders for old capital-only mages.
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  #17  
Old April 15th, 2007, 07:54 PM
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Default Re: Lord of fertility

I think the math works out better if it's a fixed # of population per month rather than a %. For one thing, it becomes less like "more growth".
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  #18  
Old April 15th, 2007, 08:35 PM

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Default Re: Lord of fertility

The fact is right now he is a useless pretender. No one uses him. Might as well just remove him from the game, he will not be missed.

If he actually did something useful like increase growth, maybe(though it certainly still would not be me) someone would take him to help their old mages in their capital, and to increase income slowly.
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  #19  
Old April 15th, 2007, 09:36 PM

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Default Re: Lord of fertility

I had envisioned him as just increasing population, not providing the other growth effects. But that was just my thought.
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  #20  
Old April 16th, 2007, 01:54 AM

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Default Re: Lord of fertility

Is this the Pretender who looks like he has a giant carrot in his hand? I think he should be given extra powers just because of the guts to face other Pretenders, armed only with a giant carrot.
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