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  #11  
Old April 11th, 2007, 05:43 PM
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Default Re: I call this a bug... Is it?

I think that it`s a bug.
But i didn't get clear is what happened to the army moving to the castle. They attacked the teleporters or were put inside the castle?
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  #12  
Old April 11th, 2007, 05:48 PM

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Default Re: I call this a bug... Is it?

Ironhawk,

Another possibility might be that it somehow works differently in SP than in MP. Given how Dominions is designed I don't see how that would happen, though--perhaps your explanation is more likely.

-Max
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  #13  
Old April 11th, 2007, 06:11 PM

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Default Re: I call this a bug... Is it?

Max, your Atavi is stealthy, I believe...Non-stealth units can't get out of a sieged castle, even if they fly, so there's no chace for a miss in that case.
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  #14  
Old April 11th, 2007, 06:44 PM
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Default Re: I call this a bug... Is it?

Quote:
MaxWilson said:
Quote:
PvK said:
I think more study is in order to determine if it was caused by the designed chance that armies don't meet when moving in opposite directions (which I don't think I've ever seen with two large armies) or some other cause (due to the teleporting group?).

I keep hearing veterans say they've never seen armies miss each other, but since becoming aware of the possibility I've seen it a couple of times with small armies. Yesterday in a SP game (which is all I play) I had 1 Atavi chieftain coming out of a castle miss 40-odd C'tisians attacking the castle.

I'm not sure what formula the game uses to determine whether armies meet, but it's not a bug, just part of the difference between IGO-UGO vs. WEGO. You can only be in one province each turn, and although Illwinter decided to allow for the possibility of armies on the move meeting up and fighting, it's not realistic that they're going to do so every time. It would be a nice game option though if you could specify whether a given army is *trying* to engage a moving enemy (lots of pickets, scouting forces, etc.) or trying to keep a low profile and mainly trying to move into its destination province.

-Max
Ya, I agree. BTW, I was saying I thought I hadn't ever seen it with "large" armies. I have seen it with small forces.

This sounds like it's a buggy side-effect of the teleportation, however.

PvK
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  #15  
Old April 11th, 2007, 06:47 PM
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Default Re: I call this a bug... Is it?

Actually, non-stealth units can get out of a sieged castle as long due to another movement bug I and Kaljamaha just discovered.

Stealthy commanders can sneak out of a castle. If you give them move orders, then give the m a squad of non-stealthy units, the move orders remain but only change from 'Sneak' to 'Move' and the army gets out of the castle. They can either move to a neighboring friendly province or attack a neighboring hostile province, but they WILL get out of the castle.
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  #16  
Old April 11th, 2007, 07:18 PM
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Default Re: I call this a bug... Is it?

Edi,

It sounds like Ironhawk has tested and isolated a significant bug here. Is this not worthy of inclusion on the short list?
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  #17  
Old April 11th, 2007, 08:23 PM

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Default Re: I call this a bug... Is it?

I seem to recall shamelessly exploiting the "give a stealthy commander non-stealth troops" bug in dom2.
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  #18  
Old April 12th, 2007, 02:26 AM
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Default Re: I call this a bug... Is it?

Quote:
Hellboy said:
Edi,

It sounds like Ironhawk has tested and isolated a significant bug here. Is this not worthy of inclusion on the short list?
Yes, it is.

However, remember what happened in this thread? I suppose it's time I expanded somewhat on the things I said there.

If something that is clearly an issue is reported and does not get shortlisted even after several days despite my activity here, then the probability of it having been overlooked or forgotten obviously increases and reminders could be in order.

If it's a completely new thread we're talking about (like here), I do not like to be immediately prodded and second-guessed on my timetables. The above post of mine was made, after a whole evening of playing Dom3 with Kaljamaha (hence not reading the forums at all during that time), at 1 am, approximately one minute before I went to bed so I'd wake up in time for my 8 am work shift (phone tech support, so I have opportunities for posting from work on breaks and idle time). I'm active in these forums, meaning I do read most threads, so this sort of things I WILL notice. But the fact that they do not appear on the shortlist two seconds after being posted, even if I have entered a post or two in the thread, does not mean that they are being ignored.

If you feel I am neglecting my duties as the moderator in charge of managing bug/issues reporting, then you can ask me by PM or bring it up with another moderator. This is the second time I'm getting just short of a public accusation of neglecting my duties from you and the second time I'm required to address it.

If I have to bring these points up again in the future, especially to the same people, it's going to be open flames from the get-go. Do I make myself clear?
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  #19  
Old April 12th, 2007, 03:07 AM

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Default Re: I call this a bug... Is it?

Edi,

It looked to me like a misguided attempt at being helpful by calling your attention to something, without thinking about the fact that invoking somebody's name doesn't automatically PM them. Perhaps I'm mistaken, but I could imagine making that mistake myself.

Thanks for the work you do so we don't have to. : )

-Max
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  #20  
Old April 12th, 2007, 03:40 AM
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Default Re: I call this a bug... Is it?

Thanks, MW.

It probably was, but there is a proper way to go about these things. If things are formulated in a manner that assumes I am supposed to be on a 24/7 lookout for things posted here, in essence being "Why isn't this already up there, what's the delay?", it's going to get a poor reaction.
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