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  #11  
Old March 25th, 2007, 08:02 AM
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Sandman Sandman is offline
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Default Re: Question for Luck Experts

In a recent game, I had two bad events in my capital on turn 2. Rather annoying.
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  #12  
Old March 25th, 2007, 09:50 AM

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Default Re: Question for Luck Experts

i never take any misfortune. too unpredictable. When i need points, i would rather take things i know what the effects are, like negative temperature or sloth.
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  #13  
Old March 25th, 2007, 10:38 AM

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Default Re: Question for Luck Experts

I am playing 300 province map, 3 order, 3 luck. I do not get a lot random events(rare game setting), but i have got 1 hero, and several boosts of gold and gems. I only own about 10 provinces, getting an event every other turn or so.
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  #14  
Old March 25th, 2007, 11:24 AM

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Default Re: Question for Luck Experts

Im running a game with misfortune 3, order 3 drain 2. seems thats not so good an idea. Getting barbarian attacks (lesser and major) almost every turn. Sometimes more than one
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  #15  
Old March 26th, 2007, 01:42 AM

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Default Re: Question for Luck Experts

I had 4 in one turn today, playing 3 order 3 luck events common(solo game). 2 of the events occurred in the same province. All 3 provinces were mine at the start and end of my turn, and i had gorgon.
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  #16  
Old March 26th, 2007, 07:44 AM
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Default Re: Question for Luck Experts

Even with rare events, I'd take misfortune 2 rather than misfortune 3.

AFACT, The "event is bad" modifier doesn't just make events more likely to be bad - it makes events *worse*.

In the controlled studies I ran, misfortune 3 was basically never worth it (vs misfortune 2), even at events rare. I would not take luck with rare events, however.

There is some sort of combined effect from fortune with other beneficial scales - order 3 / fortune 3 gets fewer events than turmoil 3 / fortune 3, but the events you get are more likely to produce money? I haven't run enough tests to say conclusively, but fortune 3 / productivity 3 and fortune 3 / growth 3 both seem to get more money than they "should".
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  #17  
Old March 26th, 2007, 10:52 AM
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Default Re: Question for Luck Experts

Another thing to consider is that income from luck (as far as I know) doesn't show up on the score graphs. Taking order vs turmoil/luck will show you as having significantly stronger income on the charts (close to a 60% swing in apparent income). I've found in the MP games I play that this is a significant consideration because of the importance of diplomacy. Of course, appearing too weak is even worse than appearing too strong, so when I say worth considering that's exactly what I mean.
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  #18  
Old March 26th, 2007, 01:33 PM

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Default Re: Question for Luck Experts

What is this diplomacy that you speak of? There can be only one true god, and that be mine! hehe.
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  #19  
Old March 26th, 2007, 07:36 PM

Ironhawk Ironhawk is offline
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Default Re: Question for Luck Experts

Quote:
Xietor said:
I had 4 in one turn today, playing 3 order 3 luck events common(solo game). 2 of the events occurred in the same province. All 3 provinces were mine at the start and end of my turn, and i had gorgon.
Order scale influences the number of events you get. So it is counterproductive to take Order and Luck at the same time. If you were really insistent on taking luck I would say take only Luck 1. Any more than that is a waste since Order 3 will reduce the overall number of events.
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  #20  
Old March 26th, 2007, 07:47 PM
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Default Re: Question for Luck Experts

I have been testing order 3 with luck 3 lately. It yields interesting results. Turmoil 3 luck 3 used to yield a lot of unrest events for me. Choosing Order 3 Luck 3 seems to cut the total events I have received by a fraction, but the events I do receive are good more often than turmoil 3 luck 3. The only notable bad event I can think of recently in both games I am trying these scales is 2 units getting cursed. I like this scale layout, it yields great events without some of the more chaotic ones.

I need to test it more to decide if the reduction in events really makes it worthwhile, but both games I am running yielded 3 events last turn (one was the curse event) so It seems that they cancel each other to a point of making events still fairly common.

PS. I got a national hero on turn two with those scales!
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