.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old July 14th, 2008, 12:14 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: spob34 - Apr.2008

Quote:

Btw, those sources hint the existance of HEAT shells for inf guns (not that high numbers where actually delivered, though .. italian crews improvised by firing HE shells without fuze?). I would suggest adding low numbers of AP and HEAT shells to the guns in question. Obviously, somebody already tried this, but why SABOT ammo was chosen I don't know ... the HEAT shells where streamlined! [ U#321,323,325,327,329 ]

Sabot, as explained in the Mobhack help, is simply AP shell number 2. Many field gun types in the OOBS have a full range for the main HE shell, which uses (shares) the same range as the AP round, as explained in the mobhack help files. The sabot shell has its own AP range - which can be shorter or longer than the HE, HEAT and AP rounds which all use the one shared range.

Take the AP round for the UK 25 pounder - the ATG version of this is still useful for potting things with HE at distances, but if the AP round was given the same range as the HE round, it would be incredibly effective with its 200+ hex maximum range!. Same as for the little 37mm French tank popgun - a useful HE range, but a short range AP round using the sabot slot as it was not very effective at AP at all.

So - these units use a sabot round with a short range to allow the full HE range, but a short range AP shell of some sort as the "sabot". Could be an unfused HE round, who either knows or cares - only the OOB designer, and unless he put that in an info screen, we (Don and I) don't know either since these OOBS have been worked on by multiple persons for well over a decade.

If you need the nuts and bolts details, and one of those guys is still available you can discuss it with him as he may know why he made some decision or other. It could be because he copied the stats for the existing Umty-Flumpty model 543 howitzer as an improvised ATG, and wanted to retain the useful HE range, so gave it a short-ranged AP round if the original Umpty-Flumpty 543 did not have this, or he simply copied the existing Umpty-Flumpty 543 (which has a sabot as the shorter ranged AP round as howitzers usually do) and reclassed it as an ATG for the improvised ATG class?. If the OOB designer that did it is available - he may well be able to tell you. Otherwise your guess is as good as anyone else's - including us.

Cheers
Andy
Reply With Quote
  #12  
Old July 14th, 2008, 04:38 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: spob34 - Apr.2008

Quote:
thatguy96 said:
Quote:
Arralen said:
U#517-519 "Pattuglia" (Patrol) is size "1"
Should be "0" .. e.g. USMC (OOB013) patrol U#053 is size "0" but carries many more weapons and ammo ..
Its the other way around. The USMC one should be size 1. 6+ men are size 1, 5 or less are size 0. At least this is the convention.
Oh, really?
Then why are all those 8-men HMG squads size "0" ?!

__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #13  
Old July 14th, 2008, 04:57 PM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: spob34 - Apr.2008

I'm waiting for an answer on that as well, because those should also be size 1 according to the convention. My feeling is that when those units were created they were copy-and-pasted from 3- or 4-man single HMGs, and while everything else was increased, the size wasn't. I could also be that there's a size 0 convention for infantry weapon teams, but I doubt it. Look to see if other MG squads (6+ men) are size 0 or 1 in other OOBs.
Reply With Quote
  #14  
Old July 14th, 2008, 05:01 PM
Sniper23's Avatar

Sniper23 Sniper23 is offline
Corporal
 
Join Date: Jun 2008
Location: canada
Posts: 138
Thanks: 6
Thanked 0 Times in 0 Posts
Sniper23 is on a distinguished road
Default Re: spob34 - Apr.2008

They are size 0 to represent easily camouflage/hidden MG I think
__________________
I've got you in my sights, prepare to die.
Reply With Quote
  #15  
Old July 15th, 2008, 05:28 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: spob34 - Apr.2008

The smaller ATG (not 17 pdrs etc) and all M/HMG teams have always been size 0, because these were deemed easy units to conceal. Mortars were not - because these are crewed standing up.

For scout teams and so forth, only those under 5 men in size are allowed size 0 - as far as I recall, in the original SP series all Japanese rifle sections were given size 0, but that bonus has been removed a long time ago.

As far as M/HMG sections of 2 or more guns being super-deadly because they have size 0 - I really don't find that to be the case myself. They may get a round or 2 off undetected but if you keep firing from the same position you soon get spotted. But the best counter is just to stop advancing for a move or 2 if under MG fire and call in mortar fire on the general location you think the fire is coming from.

If you think the multiple gun sections need to be size 1, then by all means try it out in your OOBS with Mobhack, after running it through the points calculator to remove the size 0 added cost and see if it makes any real difference.

Cheers
Andy
Reply With Quote
  #16  
Old July 15th, 2008, 05:43 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: spob34 - Apr.2008

Personally, I had no problems with size 0 MG units. They can be effective if used wisely, but they are no superweapon and the size 0 gives them (with splash damage effect) just enough punch to be actually worthwhile (in pre-splash days the MG's were really quite underpowered IMO).
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #17  
Old August 22nd, 2008, 11:55 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: spob34 - Apr.2008

Quote:
Originally Posted by thatguy96 View Post
Quote:
Arralen said:
U#517-519 "Pattuglia" (Patrol) is size "1"
Should be "0" .. e.g. USMC (OOB013) patrol U#053 is size "0" but carries many more weapons and ammo ..
Its the other way around. The USMC one should be size 1. 6+ men are size 1, 5 or less are size 0. At least this is the convention.
Correct. All the "patrol" units in the game that are 6 men are size one EXCEPT the USMC ( the USA "Fighting Patrol" is 6 men and size 1 as well) so it's the USMC unit that's the error ( now fixed ) and not the Italian Pattuglia. There are three scout units in the OOB's that were six men and size zero as well and those have now been corrected

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #18  
Old February 23rd, 2010, 10:40 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: spob34 - Apr.2008

[quote=DRG;610682]
Quote:
Quote:
Arralen said:
U#423 "3RO 75L46"
SP-AT Vehicle [Type 52] ... but 0 AP/Sabot/Heat ammo
******Yep, and it's been that way for years ( over 6 years at the very minimum )My first guess is it should have AP but seeing as it's been that way for quite awhile I will assume instead that I'll need to dig into it a litte deeperDon
As it still does not have any AP ammo in v4.0, I guess you either forgot to dig deeper, or there must be some really interesting story why the Italians put 75L46 guns on trucks, only to shoot HE shells with puny penetration at tanks ... lack of AP shells? HEAT shells never arrived?
Point is, the unit does not make much sense as it is now ... but there are some of those in the Italian OOB, historically correct

Btw., I know for some (few, britsh e.g.,) units there are info texts in the encycl., ... would you like to have more for the other vehicles?
This gun would be a prime example for a unit in dire need of "explanation"
Reply With Quote
  #19  
Old February 23rd, 2010, 11:22 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: spob34

Change the ammo load to 20 HE/ 30 AP. Problem solved. Now corrected in the master

If you find any further informaton on this weapon please let us know .


Don
Reply With Quote
  #20  
Old February 23rd, 2010, 04:02 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: spob34

I'm not entirely sure which gun this is supposed to be ... I don't have any literature, so I have to rely on what I find on the net:

I found mentioned

- Breda 75/46, Main armament of the Semovente M43 da 75/46, a German variant combining confiscated Italian guns und vehicles. ... The 75/46 M.34 appears to have been based on an obsolete anti-aircraft gun of WW1 vintage, possibly the French 75 mm Puteaux anti-aircraft gun.
and
fireandfury.com - Semovente M43 da 75/46

- Ansaldo 75/46 Ultime réalisation de l'ingénieur Giuseppe Rosini, le semovente da 75/46 était une évolution du semovente da 105/25, basé sur le même châssis M43. Les différences principales entre les deux blindés étaient la substitution du canon de 105/25 par celui de 75/46, particulièrement adapté pour le tir antichar, et l'ajout d'un blindage supplémentaire sur la partie frontale de la casemate dont l'épaisseur variait de 70 �* 100 mm.
Note also the link to http://www.italie1935-45.com/RE/phot...none75-46.html and http://en.wikipedia.org/wiki/Cannone....A._modello_34

My french is non-existant, but I think those 2 sources a slightly contradicting.

Judging from the pics on that french website, the unit/equipment list on http://www.comandosupremo.com/forum/...hp?f=20&t=2527, which lists
ANTI-AIRCRAFT
20mm L/65 + Ford or Spa
37mm L/54 + ?
75mm L/46 + ?
...

and
Comando Supremo: GGFF (Giovani Fascisti) 1941-1943, which lists
136th INFANTRY DIVISION GGFF - Giovani Fascisti (Mareth Line 15 March 1943)
48th AA/ATk ARTILLERY BATTALION (Italian 75/46 AA Guns)

I would say that
- the Ansaldo AA gun was used in dual role
- it may, or may not have been used mounted on trucks
- it may, or may not have been used in a SVM

Great

I would guess in fact that the gun on the truck was the Ansaldo 75/46, considering the fact that the german 8.8 must have been of similar size, and was screwed onto everything that could drive ... .
From the pics provided, it seems to me that the SVM is not of sufficient size to house the big AA gun without extensive redesign - doesn't matter that much, as only 11 seems to have been produced. Btw., the successor, the 90/53 gun was mounted on a tank chassis (Semovente 90/53) and was so big that half of the crew had to stand behind the TD in combat.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.