|
|
|
|
|
March 22nd, 2007, 06:10 AM
|
|
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Site Searching Strategy
Academy Underneath seems pretty common though. Seen it in both games where I was using Voice of Tiamat extensively.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|
March 22nd, 2007, 06:31 AM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Site Searching Strategy
Looking at the site DB there are 3 possibilities for underwater forts from magic sites:
W1: academy underneath, uncommon freq. (NOT unique)
E2: firbolg fortress, Unique, may also appear on land, uncommon freq.
N1: kelp fort, non-unique, sea only (not deep sea), common freq.
I think I got that right, although last night I was making a lot of dumb math mistakes talking about growth scales, so feel free to double-check.
|
March 22nd, 2007, 07:18 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Site Searching Strategy
Ah, okay. My mistake then, thanks for pointing it out, Micah. I'm not quite as current on the uniqueness in Dom3 as I was in Dom2 since I just copied those stats and assumed them to be accurate until DrPraetorius did his code diving expedition into the realm of magic sites, at which points I just copy-pasted a few columns and a few formulas to display things and drag-copied them downward without specifically going over each item separately.
I just came to work and I'll probably check it anyway when I get home, to get it out of the way.
|
March 22nd, 2007, 07:47 AM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Site Searching Strategy
Quote:
Teraswaerto said:
Academy Underneath seems pretty common though. Seen it in both games where I was using Voice of Tiamat extensively.
|
Academy Underneath can't be unique, I have had in 3/4 games where I have been searching water provinces.
|
March 22nd, 2007, 08:05 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Site Searching Strategy
EDIT: Academy Underneath is unique. It's an uncommon site, so it will appear in most games, especially since the number of possible underwater sites is much lower than the number of sites that can appear on land.
This much can be said of ALL unique sites: They can have any frequency, meaning that there are unique sites that are common. In most games of any size, especially if the map is large and site frequency is high, they will be found. If you found several of the same site, it was not unique.
The rare uniques are another matter, because rare sites only appear if the reroll for site determination also comes up with a rare site (all rare sites are rerolled on first occurrence).
Note that unique sites may appear more than once if they were scripted in the map file. The reason is that sites are randomly assigned first and only after that the map file scripting is added.
|
October 1st, 2008, 07:35 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Site Searching Strategy
I think they count as mountains in terms of allowable sites. No idea if they have the same site frequency as mountains. They count as plains for movement.
|
October 1st, 2008, 10:15 AM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Site Searching Strategy
border mountains, or "edgemount," is its own terrain type. If mountain allowable sites can occur there, the database should be updated with at least an annotation.
I still suspect edgemounts count as plains, though.
Last edited by archaeolept; October 1st, 2008 at 10:17 AM..
|
October 2nd, 2008, 01:42 AM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Site Searching Strategy
Dunno. I find a lot of Earth sites in border mountains.
|
October 2nd, 2008, 09:32 AM
|
|
Corporal
|
|
Join Date: Sep 2008
Location: Moscow
Posts: 64
Thanks: 1
Thanked 2 Times in 1 Post
|
|
Re: Site Searching Strategy
If province has "Mountain" mark in description - it`s mountain, sure If there`s mountains on map, but no "mountain" terrain type in description - you may surprise, but it`s...right, it`s NO mountain
Also I always check first - with any type of easy scan, which is possible to my mages (e.g. Auspex, Gnom Lore etc.), and then (late, with good gem income, which I can trade to pearls) scan with Acashic Record. Some rare and powerful locations possible to detect only with ARec - and just one site with recruitable Trolls, Crystal Castle, Loremasters or powerful magic bonus can change balance to your side in no time
__________________
Plz sorry for my english - I`m Russian, and have no time to practice. If you want to discuss the game - well, let`s do it. If you want to discuss mistakes - write pm
Also grammar nazis must say sorry to my sick duck, yeah
|
October 2nd, 2008, 09:47 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Site Searching Strategy
There aren't be any sites only possible to detect with Akashic record.
There may be sites your nation doesn't have the paths to find without using it, but that's different.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|