|
|
|
|
|
March 2nd, 2007, 08:37 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Insectoids
Open the Insectoid.dm file with notepad as Sombre suggested.
#newmonster 2525
#name "Primordia Regina"
#descr "Oldest living Nest queen, she is the epicenter of the Insectoid superorganism. While other species may view her as a god, the Insectoids don't possess religious philosophies. Their devotion to their Prime Queen is unquestioning and is akin to religious devotion of other races."
#spr1 "./Insect/Regina1.tga"
#spr2 "./Insect/Regina1a.tga"
#ap 2
#mapmove 0
#hp 17
#prot 11
#size 5
#str 14
#enc 1
#att 10
#def 5
#prec 7
#mr 10
#mor 14
#weapon 750
#weapon 750
#gcost 70
#rcost 0
#maxage 500
#pathcost 40
#restrictedgod 77
#startdom 3
#magicskill 8 1
#magicskill 7 1
#magicskill 6 1
#magicskill 3 1
#immobile
#domsummon 2500
#domsummon2 2501
#domsummon20 2502
#female
#holy
#blind
#forestsurvival
#swampsurvival
#heal
#superiorleader
#itemslots 12550
#nametype 117
#end
Remove the parts that are shown in bold here.
|
March 2nd, 2007, 10:36 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Insectoids
Version 0.05
Added "Scarab" and it's spell.
|
March 2nd, 2007, 01:47 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: New Mod: Insectoids
Did suggested changes, still same problem.
edit: ok, after making the suggested changes, the third time i created a game it worked and is still working. I have one question though: are the spawns from creatures dom dependant?
|
March 2nd, 2007, 08:26 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: New Mod: Insectoids
Very nice mod. I like all the summons but i feel the swarms/swarm mother may be a bit strong. While not very damaging a 1 slave creature with 6 attacks at attack level 13(with each attack reducing the enemies defence by 2 iirc) and some fear seems pretty evil
|
March 2nd, 2007, 11:45 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Insectoids
The spawns from Queen and Hive Queen are dominion dependent.
|
March 3rd, 2007, 06:35 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Insectoids
Version 0.06
-Second defense commander changed to Queen (didn't make sense that insects would retreat from their nest)
-Removed Drone's castledef bonus.
|
March 3rd, 2007, 03:54 PM
|
|
Sergeant
|
|
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
|
|
Re: New Mod: Insectoids
Excellent work as always.
Some thoughts on the balance - when setting a province defense, the drones seem particularly tough compared to militia. Maybe consider setting some "susceptibles", or other balancing? In my test play, setting a province's defense to 20 pretty much took care of any AI attack thus far, particularly as it often provided a Female commander.
Also - maybe a flying SC pretender option? Just a thought.
I like this mod as a thematic break from most of the fantasy-based mods and nations.
|
March 3rd, 2007, 05:36 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Insectoids
I've lost provinces with the defense of 40, but the drone/soldier/male 20/15/5 setup possibly is too strong. I'll play with the numbers and try to balance it better. This mod is by far my most balanced mod.
|
March 4th, 2007, 08:23 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Insectoids
Try this version: 1-15, 2-10, 2b-5. That way you will get only drones until defense hits 20.
|
March 5th, 2007, 07:11 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Insectoids
Version 0.08
-Added Nectids (Underwater Insectoids, so you will have to capture an underwater province first to produce them. The Nectid queen is amphibian so she can live on land. She can also move);
-Other fixes and changes (ex. Hive queen and female inventory fixed).
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|