|
|
|
|
|
February 28th, 2007, 05:03 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: SE4 Host mode... How to start host mode MANUAL
Command Line Options:
Se4.exe "[Savegame path]" "[Password]" "[Player Number]" "[Mod path]" -nd
[Savegame Path] = Exact path to the savegame file.
[Game Password] = Either the game password if this is the host processing the turn, or
the players password if you want to launch directly into a player�s turn.
[Player Number] = The specific player number you wish to launch into, or 0 if this is
the host processing the turn.
[Mod path] = Override to the directory specified in the Path.txt file (this should
just be the directory name of the mod, exactly what�s in Path.txt).
You can leave this blank to just use the setting found in the Path.txt
file.
-nd = Optional flag which indicates if any error dialogs should be displayed
during the turn processing if an error occurs.
Note: To leave an option blank, just put two parenthesis with a space between them.
Examples:
Host processing the turn, with no dialogs.
Se4.exe "c:\program files\shrapnel games\malfador machination\space empires
iv\savegame\BigMulti.gam" "Master" "0" " " -nd
Player wants to launch directly into their game.
Se4.exe "c:\se4\savegame\mygame.gam" "mypass" "1" " "
Host wants to process a turn with an alternate mod path, and have dialogs be displayed.
Se4.exe "c:\se4\savegame\supergame.gam" "master" "0" "c:\se4\mydata"
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
February 28th, 2007, 05:07 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE4 Host mode... How to start host mode MANUAL
Gandalf Parker said:
"I can see mentioning PBW but it doesnt seem like a good reason to not answer the question."
The command line question and the way to manually process in host mode were answered. I'm not sure what you are getting at here. There is no "roll your own PBW automated server" software to answer about. There were a few barebones backup scripts a few years back during extended down-time, but it was just a basic way to collect plr files without using email.
|
February 28th, 2007, 05:28 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Host mode... How to start host mode MANUAL
The original question has been answered, we're just pointing out that there doesn't seem to be any point to it.
|
February 28th, 2007, 06:11 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: SE4 Host mode... How to start host mode MANUAL
Actually the PBW code was released awhile back if someone wanted to go that far. Im pretty sure I still have a copy of it.
Sorry douglas, I did overlook your answer.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
March 1st, 2007, 11:11 AM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: SE4 Host mode... How to start host mode MANUAL
Quote:
Gandalf Parker said:
Actually the PBW code was released awhile back if someone wanted to go that far. Im pretty sure I still have a copy of it.
|
Uh, no it wasn't. And if you do I'd like to know where you got it.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
March 1st, 2007, 11:18 AM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: SE4 Host mode... How to start host mode MANUAL
One reason someone might want to run a game on their own server would be if they were using a mod that was changing a lot. We are a little slow with getting the mods up and on the server sometime and if you were doing mod testing, or just doing some kind of wierd game where the mod changes frequently you might want to run it on your own server where you can make changes on the fly.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
March 1st, 2007, 11:18 AM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: SE4 Host mode... How to start host mode MANUAL
One reason someone might want to run a game on their own server would be if they were using a mod that was changing a lot. We are a little slow with getting the mods up and on the server sometime and if you were doing mod testing, or just doing some kind of wierd game where the mod changes frequently you might want to run it on your own server where you can make changes on the fly.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
March 1st, 2007, 11:18 AM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: SE4 Host mode... How to start host mode MANUAL
One reason someone might want to run a game on their own server would be if they were using a mod that was changing a lot. We are a little slow with getting the mods up and on the server sometime and if you were doing mod testing, or just doing some kind of wierd game where the mod changes frequently you might want to run it on your own server where you can make changes on the fly.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
March 1st, 2007, 01:56 PM
|
Corporal
|
|
Join Date: Feb 2007
Location: Spring, TX
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Host mode... How to start host mode MANUAL
Hi Gandalf,
Thanks for answering my question.
I tried the link you sent, it didn't work. Could it be that it was pathed to a drive local to you?
If the link was to a particular page or section of SE 4, if you could tell me what page or part, I'll look it up myself.
Thanks again for your time.
Regards,
Rob aka dethgod74
__________________
Regards all,
Rob aka dethgod74
|
March 1st, 2007, 05:05 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: SE4 Host mode... How to start host mode MANUAL
dethgod74,
see Gandalf's post after that one - it looks pretty complete. And/or see Fyron's answer (search in history.txt), and/or Gandalf's link, on your SE4 installation (the SE4 manual in your SE4 directory in the Manual subfolder, and also linked inside the game UI - if you have Deluxe, it's also SE4DeluxeManual.pdf ).
PvK
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|