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February 17th, 2007, 04:27 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
lol, Thanks for the positive feedback Edi, but the guys at Illwinter are the geniuses. This is just an interface to their powerful tools.
If you come up with some creative settings, be sure to come back here and share them with the rest of us.
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February 17th, 2007, 05:57 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Heh, those are pretty nice looking maps. With a bit of photoshopping and they could be really interesting. Thanks for sharing this Ballbarian.
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March 2nd, 2007, 10:50 PM
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Private
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Join Date: Feb 2007
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Quick question: What does Normal Mount do?
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March 3rd, 2007, 01:21 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
By checking the Normal Mount checkbox, the random map will be generated with the old style mountain provinces instead of the impassable border mountain terrain that is used by default.
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March 3rd, 2007, 03:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Ive gotten some pretty different results playing with ground and water color, noise level, and border colors. Im playing with width and transparency to try and get barely visible borders since I feel that makes it more of an RPG type map.
I love having a server. That way I can generate 20 maps at a time then view them with my browser.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 14th, 2008, 11:12 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map gen...
Every time I try and randomize a map (using the semirandomizer in the RanDom GUI) I get this message:
Quote:
---Error in main, line 1692: index 1 (=-1) out of range
---Error: Program stopped due to an error
---Program done, press RETURN---
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Any advice?
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October 15th, 2008, 02:17 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map gen...
The version in this thread is really old.
For the latest version, see the link in my sig.
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October 18th, 2008, 02:19 AM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map gen...
Quote:
Originally Posted by Ballbarian
The version in this thread is really old.
For the latest version, see the link in my sig.
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Thanks. Works like a charm now.
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October 22nd, 2008, 01:06 PM
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Private
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Join Date: Jan 2007
Location: Copenhagen, Denmark
Posts: 5
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map gen...
Hello Ballbarian and others who might answer this
Whenever I try to make a map of relatively large size (+1000) I always end up with a map where the forest is missing on the upper half like in the image below...
What am i doing wrong? - my settings are as below:
Edit: and btw my experience is that it doesn't matter if the terrain adds up to 100% or exceeds it...
Thanks -
/Bomshanka
Last edited by Bomshanka; October 22nd, 2008 at 01:09 PM..
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October 22nd, 2008, 02:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map gen...
Looks like it might be a problem with lack of computer memory.
And yes, good point. The percentages can exceed 100%. Thats because Dom3 can mix terrains within a province. So if you said that you wanted 60% forest and 60% mountain then you would end up getting many provinces that are both forest and mountain.
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