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February 5th, 2007, 10:28 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
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Re: Assasins
I'm liking a vamp count with black heart, +penetration and disintegrate
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February 5th, 2007, 10:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Assasins
If find that adding items that will summon help can be a real lifesaver when you are up against mages.
Does anyone ever formation or script their assassins? For most of my assassins I like to set them all the way forward so they dont have to worry about so many castings or arrows.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 6th, 2007, 12:07 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Assasins
I often place and/or script my assassins, especially if they have something worthwhile to do different from the default. e.g. ninjas.
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February 6th, 2007, 08:47 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Assasins
Assassin + skull charm ; set to the rear
You start the fight with a longded, so even if the target as rander attack, spells, or is flying, itwill often target the longded.
And each round after that one more longded for only 5 fatigue (item spells only cost 5 fatigue points)
Even better when you use the skull helmet (give the spell raise skeletons)
If your assassin got the "quickness" heroic ability, it can use the item more often (yes, quickness still works in dom3 for item spells). Just give him some reinvigoration so he don't get tired too fast.
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February 6th, 2007, 11:05 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Assasins
Are you sure that placement affects assassinations?
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February 6th, 2007, 12:05 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Assasins
Yes , but it has less effect in term of distance that in a normal fight.
By putting a ninja in the rear, a mounted commander will advance without being able to hit the ninja in the first round. Then the ninja act, having first strike (shuriken usually).
Without this, a mounted commander has enought action points to charge in the first round.
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February 6th, 2007, 12:58 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
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Re: Assasins
an empoisoner or a starchild always back right?
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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February 6th, 2007, 02:32 PM
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Private
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Join Date: Jan 2007
Posts: 28
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Thanked 0 Times in 0 Posts
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Re: Assassins
To return slightly to the original post, I also picked up "The Master Assassin" (I think he was called) as a mercenary. He came with an ethereal cloak and a sword of sharpness, so while not exactly a killing machine, I think he took out six commanders when playing against the computer, which was helpful (and quite fun).
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February 6th, 2007, 02:57 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Assasins
Quote:
Jack_Trowell said:
(yes, quickness still works in dom3 for item spells).
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Ahhhh, this little gem I missed. I assumed the quickness nerf applied to item spells as well. Good to know.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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February 6th, 2007, 04:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Assasins
extra attacks help alot. Also items which will attack on their own such as dancing trident, stone dove, and spirit helm
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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